Hey guys. I am rendering some work with mental ray and recieving the error message 'no photons stored after...'. I have reduced my lights down to 1 photon emitted from 1 omni light as well as encased the scene in a sphere and double checked all my materials to make sure they are gi compatible. The scene I am working on is…
Left in MAYA viewport. Right is from CE3. Also CE3 says : [Error] Error streaming texture: Error 'Offset out of range', Texture: levels/sofa2/sofa_diff.dds Heres the textures in jpg
Ok, I looked at the first error code; http://forums.nvidia.com/lofiversion/index.php?t63287.html Seems to be a sata driver error BUT it would be alot more helpful if you explained about the error: when it happens, how quickly etc etc. The majority here are not Microsoft engineers so all these codes are pretty much…
[ QUOTE ] Another day the receptionist looked at me funny in the check-in and after a minute or two she revealed to me that I tested positive for hepatitis C. Oh okay cool. Then she fetched a doctor and I had to wait for ten minutes. When the doctor finally came he said to me that a tested "possibly positive" which is a…
Hello everyone When I was working with hlsl I used to compile using fxc via proprietary tools. It helped me figure out the number of instructions, use asm shaders etc. Nowadays I'm working only in maya so the cgfx plugin was taking care of the compilation. I've been trying to use nvidia cgc (from the CGtoolkit) to produce…
Iam on win 8.1 Is quixel even supported on win 8.1? What set up is recomended to get quixel working? What softwares arent supposed to be installed to get quixel working? Would be great to get a step by step list to do before installing quixel so the workstation is fit as a fiddle. Then what softwares arent compatible with…
Thanks for that. I'm getting the error, // Error: line 19: Cannot find procedure "HideManipulators". Generally what is the best way to troubleshoot errors in Mel?
Probably interactive. By 'shader' do you mean, material? Maya, error messages, does that happen? Seriously though, I don't think I could move a polygon in Maya without getting an error message (not literally, but Maya does love to give error messages).
This is the error I face :( updateRendererUI; import dupCurve reload(dupCurve) dupCurve.gui(); // Error: reload(dupCurve) // // Error: Invalid use of Maya object "dupCurve". //