There's not too much to comment on to be honest. You just gave us a screenshot of what looks like half of a character lol. Anyway, I'm no character artist but there are a few problems that stand out immediately. For starters, there is very minimal muscle definition. Werewolves are supposed to be strong, fierce, vicious…
I'll try to answer some of your question; 1. Every things works fine here, when I set as default max will remember the setting, but probably you can try to run max as admin and change the setting and set that as default can fix your problem. About the Weld Threshold also I leave it as default at 0.01. What do you mean by…
Update 7.11.19 For the last week I worked on a couple of things: - Resurrected the whole project, which was abandoned since the Artstation Challenge. - Worked on materials and UV. - Tried to make it possible to work on this project on 2 different PCs seamlessly. Trim Sheet for temple fundament was sculpted in ZBrush, baked…
So I started my next project on monday and its going well. I plan to make this Mech concepted by Kris Thaler So far I have a fairly solid blockout and from the lessons I learnt from the last project I wanted to push my blockout a lot further than I have in the past. To add, I wanted to also pay more attention since the…
Yes. Basically here is what happens on my end. I get typically 5-10 submission a day when I place an ad. I'll get a link to a portfolio and click on it and...nothing. It takes too long to load or is fighting with a flash script. I'll usually review portfolios either at night or when I am away from my pc, using an ipad. For…
Wow, this is very unprofessional and condescending. If you can not even bother to read the original paper that describes the impementation of a metalness workflow in an offline renderer, then why do you insist on disregarding my post out of hand? You completely ignore my reduction to microfacets which is the theory on…
It is several python scripts that execute the tools that already exists saved inside the .blend as text file. And the compositor include a node setup to generate a grayscale from the baked maps. The script does an Union boolean to create an envelop of the mesh and remove every intersections this way you get the most…
Hi Barrartist, you've got some interesting content but a lot of work to do. I'll list a few pointers for you. What is your ideal role? A Weapons artist? Look at other similar artists who produce weapons and compare the quality of their work with yours. There's loads of artists out there and you'll need to get the quality…
Hey there! I'm assuming you're a recent graduate as myself? I agree with these guys, you really need to sort that Portfolio out. Employee's will only look at your Portfolio maximum 30 seconds, and need to see as much as possible to say that they can take to you to art tests stage. I've linked my Portfolio, and this is what…
Metal is actually pretty easy to do with PBR. Since metals generally reflect almost 100% of light that hits them, you simply need to make your specular color the final color of reflections you'd like to see. For example, you'd want a light pinkish color for clean copper, or a bright desaturated yellow for most types of…