Ok, I finally worked it out. The problem was that I had the smoothing of the low res mesh set to 0 degrees. Apparently because of that the angle was too big for the normal map to handle. I had two versions of my side table, the original one and one with the sharp edges beveled. With the original one having a smoothing…
I think the artistic quality of the current version is already fantastic. But there is a clear unbalance between artistic quality and bug fixing to the point of feeling non functional. As the title "to see, not touch", we can see what can do the software but not able to use it. What makes the things worse is not only that…
The new lighting and grading look really good! I think the reason it doesn't look as big as the concept is because the perspective in the 3d version is less steep, something a change in fov could help fix. However, it's only the building in the centre that needs to be steeper, not necessarily the edges of the image. It…
Didn't really want to make a thread for this, but well, I am kinda stuck on this. (and I do feel silly not being able to figure this out). Situation: I am currently doing a blockout of a M4 the receivers are based off the bushmaster version, if that matters. The handguard is a la rue tactical one. I personally felt like my…
I had a few questions about this. I have installed them and have no idea how to apply them. I need it so that I can get some sort of in game shader on my models. Just because its more convenient to be able to see the shaders in real time and rendered. I am sick of exporting to the engine and having to go back change re…
Hi, everyone! I've been using the Quixel Suite lately, and I'm pretty happy with it. When working with lowpoly models that have normal maps baked from their highpoly version it works nicely (though I've had some issues working with the preset smart materials, but with some small adjustments they do their job). What happens…
Only thing i can think of that usually happens is, group splitting any part of the mesh, you can ONLY subdivide if i remember correctly doing nearly anything else (if i was doing this i wouldn't do anything else if i needed just 'volume' added) will break u.v.'s edit, yes you can NOT click zremesh if you did and expect the…
I don't know why there is so much hate for Maya, the only thing that i don't like is the rental plan because a perpetual is always better if priced fairly and if you are doing freelance works every month but Maya LT is not expensive at all. It is priced at 311 € for 1 year that means 26 € per month or 36 € for one month if…
First progress of the face after having unwrapped the final 3DSMax model and transfered it into mudbox. After originally transferring the original model from 3DSMax to mudbox there were several issues around the skirt so that area had to be recreated more simply and with a flat plain rather then pulled out plains for the…
Hello, i have been using some old version of agisoft metashape, now im using some newer but still older version (than the current one is). Its 1.5.5. With this "newer but still old version" i got new error messages pop up here there, these didnt pop up EVER in previous versions. They say: Warning! The following problems…