hey dude, This looks awesome! I really like what you have going on with the lighting, feels pretty natural the way the shadows are falling. right now however it seems s like the image is a bit dull/washed out for the kind of harsh cast shadows going on. the sky looks overcast, which would lead to a lot more ambient…
dropbox, you bullshit free software, get your shit together. this is a picture i painted some time ago and just found it again tonight. it's somewhat of a daydream piece i found more interesting tonight than i did the night i made it. it's bad if you have to explain a piece, which is why its crap but i'm too tired to flesh…
Progress on bathroom. Will do 2 toilets. Now I need to make the stall walls. Probably some toilet paper roll and a loose tissue strip on the floor. Will also create a mirror, which will require me to do some learning regarding reflections. I'm unsure of how great this angle looks compared to the other angles, which isn't…
10/10 for style. Really nice work, that is some excellent lighting there =) . Few crits: I agree with Lloydyy89 about the table cloth though, especially compared to the parasol above it lol! The white light in the middle of the cafe scene is way to bright you will want to tone it down a bit, especailly since the lamp-post…
Hi, I want to create something like in the videos bellow. I want it to be layered flat meshes, but more detailed than the ones in the videos. So this would likely be without a sprite sheet and more like 3D animations, but not sure how I would go about setting up all angles. Would it be like a phoneme, but for the body when…
Cool thread! My theory is that a good horror game makes you (unconsciously) dread your own reaction to the enemies. There are lots of action/horror games on the action side of the spectrum with really scary enemy designs that don't really scare you because you know when you encounter them you'll just whip out your twin…
There are two really important things to think about when you're laying down the foundations of a gun design: mechanics, and balance/proportions. Right now I have no idea how the gun works nor is it balanced. Currently you have so many greebles they're detracting from the base workings of the gun. You have a drum magazine,…
PsychoDream Hey, thanks a bunch! Means a lot. Update. I changed a fair bit. If anything stands out as a stupid idea, feel free to call me out-- I am just experimenting. Also, questionable composition-- Is that light from the right the worst idea ever or no? I'm trying to balance out the mirror and candles... I might add…
Hey everyone! I’m currently working on a cinematic scene in Unreal Engine 5 and would love some feedback—especially on the lighting. I’m still fine-tuning the textures alongside the lighting, but my goal is to create a soft, nostalgic mood—something that feels like a distant memory from the early 1940s or late 30's. I’ve…
I've always wanted to contribute more to Polycount since I joined. Its been so instrumental in me becoming a better game artist and the community shares so much, I hope with this I might finally have a chance to give a little back. There has been some interest about the Oculus Rift here on the forums I wanted to share my…