I'm having a bit of trouble wrapping my head around your method from descriptions alone. Are you generating three mesh to curve outputs, sampling and blending them then offsetting points around? I'm asking because I'm doing something similar to generate hair cards, blending different curves for root, body of the card and…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
[ QUOTE ] Well, my partner has no kids - would it be less of a tragedy if she died? That's the point. [/ QUOTE ] Its relative, to you it would mean a hell of a lot (at least I would hope so) to a some mom somewhere the story about 3 kids would be more tragic to her because she empathizes with that situation more than…
Don't have access to Scans, Don't have access to Scans (you can guess why :P). Marvelous Designers I tried as well, but it seems like it doesn't play nice with Prefabs (ei; pre-made clothing in external packages) since it needs edges where seams connects to make the compressions work (please note I did try messing around…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
A client wants one material for all LOD models including "high poly" one, i.e. I can use only one normal map for both LOD0 which is like 60K and LOD4 which is like 7K. From my perspective it doesn't look feasible at all. There are a lot of separate parts in LOD0 like a door handle which I've planed to bake into the door in…
Thanks for the info gents. I have a monitor currently that i am using and something odd happen about 2-3 months ago, it sort of went out. So for some odd reason i just turned it off, left it like that for about 2 months and just turned it back on and it works now... how odd. What is wrong with it is that it makes colors…
Just wanna know how bad whatever im doing is, how i should approach creases like that and whether i should have sculpted folds closer to each other to get rid of deep parts. I dont really have much experience with cloth topo, hence the question.
Hey, all! I'm remaking an old plague doctor mask that I made a year or so ago. I'm remaking it because I felt it had great potential, but it was ultimately let down by my (at the time) poor modelling, baking and texturing skills. Hopefully it will turn out a lot better this time. Here's the old lowpoly model: Here's some…
Auto LOD is included in every major game engine and it can be good enough in most cases until it isn´t anymore. Like for example eyes or hair pieces which are suddenly missing. (these four examples show an active Auto LOD without the included Distance where it occurs) Depending on when those issues pop up, you could do…