Another backwards feature of the UVW GUI is that it doesn't allow you to remove UV channels. You either need to use the "UWV Mapping Clear" modifier. Or go to Edit > Edit Channel Info find the channel and "clear it" which does the same thing. To me it makes sense to have that in the modifiers GUI and not handle it with…
Hi I notice 'If you're using concept art, please include credits to the artists as much as possible.' Does it mean that we can pick the subjects based on the field of any video game ? and modify it ? i tend to pick character from lol . wonder if i were allowed ?
Theres a modifier flag with draggercontext that lets you query if certain modifiers are being pressed. The documentation will say between ctrl and alt, but from what i've experienced, its actually shift and ctrl, i think alt conflicts with other built in context tools, like marking menus. you could have each method in a…
Hi! I'm doing the hard surface concept category, I started with a blockout of the scene. The meshes are really simple geometry, I add modifiers so it look better, and booleans for the holes. Really simple but know I can focus on making the high polys. Here is the geometry with the Subdivision Surface Modifier And here is…
This is caused by using non-uniform scale on a model when it is NOT in sub-object mode. Reset Xform always fixes this, always. Unless you have Skin applied, or some crazy modifier setup like World Space deformers. Make sure you exit sub-object mode first (so it doesn't apply the Xform modifier only to the selection), use…
been editing some colour sets in the ol color set editor, and when I hit modify the colours go darker. each time I click modify they get darker.. I tried it on a cube, applied white then painted some colours, and yep it gets darker when I hit modify- its not a lighting issue I turned lights off. any ideas? is it a bug or…
So I'm doing this very realistics and precises models for work, of organic looking bags and jewelry. This are for upclose products shot, I model everything but the stitches (for the bags) which I do with textures. I'm doing the modeling and unwrapping in Blender, then going to Substance Painter for texturing and back to…
First time mirroring a character to save texture space and I've come upon the seam that runs down the middle of the character...as well as incorrect lighting on the mirrored side. Ok, I searched through alot of posts and various sites for hours before I decided to ask here. I went through numerous trial and errors 1.…
Hi Guys! first to all what a awesome place to learn and share knowledge! second I really sorry about my english, I will try to explain the best i can, nobody in spanish forums are helping me with this (dont know why, i think might be the facebook algorithm for post or something) Sooo here is the problem: This is how it's…
Certain modifiers will render wire frames like that, even if you don't have "Show edged faces" selected. Try hitting F4 again to see if it solves the problem. If not, go through your modifier stack and show/hide individual modifiers to see if there is one that's causing the problem. If that doesn't work, what Fritz…