do not do the outline. It really distracts from the model. (at least for me :D ) I would go with a light-mid grey background and a well-lit weapon, so the detail is really good visible. Don't let the background distract you from the model. I like the subtle glow on the metal pieces / highlights! Although the wood seems…
Thanks Mike, Every little thing helps. Well I have a 3rdPersonShooter Demo in Mind I want to do in UDK. (Deff Desktop) I want it to look really clean and up to current generation standards. So I wasn't to sure if I should go crazy with detail or simplify. On the level there will be alot of foliage plus character and…
you have NO idea how quickly my $3000 G3 Mac died... (and how shoddy some parts were assembled. Even the f***ing Mac dealer acknowledged it but didn't see it as grounds for a return). As added insult, this was also the only machine that could NOT run OS X, even though they released it about a year earlier. Seriously, Apple…
Now that hdrshop costs 400 dollars even for a personal license, is there a program that can take an hdr lat long image and convert it into a vertical cross?
Just working on a side project and did up a super simple but relatively efficient cliff kit. These are the rough sculpts Large Blocky shape. Medium Blocky shape. Long Small shape and short small shape. Then 2 groups of ground rubble to fill along the edges. Merged the small rocks into rubble. The final kitbash!
Kevin hit the nail on the head. I'm in the same position as you are! I recently joined a small indie group and I'm working on figuring out semi unique 2D environment art for a small little 2d fighting game with lots of parallaxed plains. So there's a bit of headache figuring out technical aspects as well as juggling…