Hey Polycount, I'm currently finishing up this model of Red Hulk inspired by Joe Mad's Red Hulk featured in the comic avenging Spider-Man. Looking for some critique on this model, I really want to take my work to a higher level. Any comments or critique are welcome. Also I created a twitter page dedicated to my work, and…
Thanks for the reply, glad it's in the right place. Actually surprised it came out looking anything like a head, my only other experience in Zbrush was creating a worm and a mouse to learn the program.
Yep, it is very sad. It has also became incredibly transparent to me lately which makes it agonizingly frustrating to converse with some of the more hard-headed folks. So you guys already heard about Zuchotti's eviction last night (no doubt to head-off upcoming NYSE actions that are scheduled). Well, guess what?…
Hi all! Here's a bust of Corey Stoll I've been working on. Sculpted in zBrush, then retopologized and baked to be game res, rendered in Marmoset Toolbag 3. I haven't published this on Artstation yet, I might make a few adjustments first. let me know if you have any feedback!
AK47 inspired by the Sci-Fi style of Aliens and Star wars. Pretty happy with the wear effect, It has that dusty and worn feel that I get from those movies. Steam workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=691043464 Final result: texture: concept/blockout References
Can someone tell how close Unreal path tracer could be to Octane or Red Shift for rendering images , textures, backgrounds ? I am quite tired of Octane quirks lately . So would like to ask if anyone use Unreal rather not as a game engine but more like a regular renderer? Can it output usual AOVs and do render layers ? I…
hello this is part of a project im working on and i was told that i could just use mesh/smooth to smooth and use the smoothed version as my lowpoly. which confused me because the smoothed version has about 20 times more geometry, so would it be wrong to use the smoothed version as my low poly? or is there a way to just…
Hello! I am currently looking for new opportunities as a Concept Artist, 2D Artist, or Illustrator. I have over 15 years of experience in the game development industry, working on a wide range of projects and visual styles. Throughout my career, I have been responsible for: * Concept art for games * Game illustrations and…
Hey guys, I remember seeing a program out there where you can get ...say....celebrity faces from a few angles and put down points on specific areas (eyes, nose, etc) and it would create a very rough 3d model from there. Does anybody know what i'm talking about?