Hi Joe, thanks for the response. I did see if I could work some solution using the refraction mask, however because my jewel material relies on the Dota specular setup I couldn't find a way to incorporate it along with my gold and red metals. Maybe if I can rework my textures to feed into the dota specular setup and still…
The big difference from now and then: People did not live anywhere near as long as they do now. Which is the whole point, a ton of different things can cause the cancer, and the body continually repairs damages caused by different factors, but when the cancer is actually there and growing no amount of crystals will make it…
The significance lies entirely in the form and functionality. My first glimpses at the weapon props and concept art over my coworkers shoulder lead me to believe them to be oddly shaped coral formations. It wasnt until I was assigned to the project that I got a good look at them. They look plausible, they look functional,…
Hello! I'm having a problem when I do a displacement in Zbush with in objects that have a sharp corner. I put some image as example with a cube. In my situation I'm trying to do a crystal shader, so I create un maya the object, export to Zbrush, sculpt some scratchs, and create a Displacement map in Multimap exporter. My…
Thanks for the kind words :D I've replaced the path with a stone bridge, I tried one out of natural rock but it sadly didn't really work out. To save time, I used an old trim sheet I played a lot more with the lighting, but it got too moody, so the next day I decided to run back through and make some support props and…
@McGreed yeah i am struggling too with this piece. to be honest i started making the prop, and i'm trying to make it as close as possible, but i may be making so mistakes ha. I plan to clean it, but maybe i'll place some tris in some parts, and erase otrhers (i want to try making a high poly to bake, but retain some parts…
That is great news man really glad to hear it! I would recommend on starting with writing a story for your prop. Going back to originality, you want to make sure that you make your prop have that 'WOW factor'. Here is an idea for you to start off with, this does need to be your own vision though. Theme: Sci -Fi/Fantasy.…
Pure hard edge doesn't really exist when come hi poly work.... it's always done with a very tiny Bevel getting a better render. 90 degre angle are not so friendly with normal map... sometimes work but... You can use hard edges on Crystal, but on another object if you add a very very tiny bevel it will make your object more…
Man, this is a weird tangent. Say that NASA has figured out a way to jump from here to there in a reasonable amount of time but has the return-trip issue. Why would the US government consider funding this? You take a gojillion dollars of super new technology, dozens or hundreds of your smartest and most capable citizens…