you have those wierds edges because of the smoothing, i dont have a lot of time to explain that but maybe someone else can, but you have to change smoothing groups in different areas Also, you have a lot of horrid edges. The bridge of the nose between the eyes for example, what you have made there is two faces that do not…
You're in a bit of a conundrum here, you've gone out of your way to really get noticed on polycount here(which is a good thing), but you're doing it anonymously, and you seem quite bitter(which is a bad thing). Even if I was curious about hiring you, after reading this thread and wanted to see some of your work I…
Hey all, here's today's update on everything! Sadly I just noticed that while rigging, I broke the uvs, again . This always happens but I always forget about it (it's only due to forgetfulness on my end, I really need to check things better before jumping in). I only managed to find a triangulated mesh with the right uvs,…
Hello to all! Decided to join LoL contest and my pic is Jinx. Wanted to make a skin design for her mixing in 18th century and vampire themed elements Lots (?) of WIP ahead.
Good afternoon, I'm new in Unreal, I have the following problem: Edges are visible when baking stationary light, but when light is movable its all good, tell me plz what I'm missing?
Hi, first post. This is a render based off liminal spaces. I modeled the items in Maya, textured in Substance, and rendered in UE5. Assets were used from Nimble Weave on Ko-fi (pool toy texture), stylized floor material- Changelog on Fab (floor tile texture), and the wall and pool textures are from Quixel. Any other…
Just thought I would see who else is playing BFBC. Having a great time on multiplayer so far, the graphics are great and the gameplay is addictive. Singleplayer is great so far as well. My Gamertag is Striff002
[FONT="]The Emergent Reality Lab at Rensselaer Polytechnic Institute is looking for a 3D artist to create game-ready human characters for a VR-based educational game. Project scope: The project is built in Unity and uses the CAVE virtual reality system. The game is story-driven, with a large amount of interactive…
Hello Polycount. Just wrapped up a new personal project where I experimented with bringing a more painterly style to my 3D characters. Full project at my Artstation: https://www.artstation.com/artwork/RKrZGr Based on painting found on pinterest: https://pin.it/4SF161oem Thanks for looking! I am happy to hear…