1st iam717 https://polycount.com/discussion/237071/brawl2-character-r-m-iam717#latest Its a hilarious mashup, love it! A lot of thought process went into it as shown by wips. I particularly loved the small details like portal animation, dice with punching gloves and 'pain' written on Kuato. It also shows nice UV layout and…
Whenever I import my items in dota workshop, the items are like 1/4th the size of original model. I keep the size equivalent to that of Valve reference files. I export as .fbx format with default settings. I'm pretty new with this stuff so any help would be appreciated.
Hey guys, Probably a simple question, but I haven't been able to find the answer on my own or on the forums here. I was working on one of the preset wood smart materials that includes a dirt layer. It looked good right away, except that the mask for the dirt layer was very visibly tiling, even after using mask presets like…
Hi I was wondering how can i determine the max size of the map (Normal, AO) i can bake for game purpose models in 3ds max on my system and also in photoshop for texturing purpose. What should be the best size one can know.
Rock Sculpts For the Environment there are two main unique rocks, in the sense that they are modular for reuse in the environment, however they have two key placements this is the forefront cliff face and the right side slope rock. Slope Rock This piece was the main piece for the style of the rocks, when used with a vector…
Hello, When you have an input parameter Type/Editor as Float2 Position, does anyone know if it's possible to Hide the Position pins in the 2d View? The "Visible If" control only hides the Slider values in the Instance Parameters, but no the 2D view pins. I have a multiswitch where some of my presets use positions pins and…
When I load a image into my materials in max and display them in the UVW editor background they seem too small. So the other day I was working with two different images. One was 512 x 512 and the other is 512 x 32. The 512 x 32 displays at double or triple the size - which is what I want my 512 x 512 to show up as. I'm at…
Nice :) it's coming along. The floor. **Hold on. It might look too messy. They're are mailboxes on the wall. The mailman/woman giving the mail might see that it's too dirty on the floor, and would probably ask for someone to clean it (fictionally speaking). Someone will eventually take some of those pieces out, but not…
Waviness isn't necessarily a bad thing. Essentially it's just the difference between the low poly and high poly, so the more sides you add to the low poly means you will get less of a difference and therefore less waviness. It should be noted that the problem is view dependent so fixing it isn't always needed. You…
Yea the classic pelt map seems like it would work pretty well, but a planar map from the side will do the job too. It won't really fit onto a square texture that well so you might as well unwrap both sides and let them paint unique details on both sides. Either way, you might need to separate the fins into their own unique…