Hmm, true. Seems to work best if you do it at a fairly low subdivision with Smooth strength at 100% and Std strength at 100% also... still not a very good replacement. I never found myself needing to use the flatten brush much anyway
I figured this out recently for our studio, wrote up the process. Works great for us... ============ 1. Don't do this until your monitor(s) have been on for at least 1 hour. 2. Reset the display driver gamma control. Display Properties > Settings > Advanced > GeForce tab > Color Correction > Restore Defaults. Repeat for…
Toolbag 4.01 now respects the DPI scaling you have set in Windows. If this is set to a value other than 100% or 200% (on 4K), UI elements can look a little chunky. You could try setting this to 100% if you want to restore how it looked in 4.00.
I was just about to say "this looks 100% like the 3dmotive tutorial" Until i saw his last post that made me glad. Doing a tutorial 100% and then mooving on to create something of his own using the techniques tought in the lessons, way to go! Looking foreward to it.
Ok well that clears it up. It really did seem (especially in the context of this thread) that you were saying that the 100 hours was just to impress your art director/whoever is in charge, rather than doing 100 hours of everything because of your particular situation. Misunderstanding is all.
Frame 88- 100: Arms seem to move symmetrically. Frame 92- 100: Tip of tail should be pulled along straight while turning. Right now its staying curved upwards Frame 264-280 : Tail freezes I drew on sketchfab hope it helps.
Wii U Games 100 dollars? It just has to be a place holder on Game Stop website or something [ame=" https://www.youtube.com/watch?v=7iD3GPs4lX0&feature=g-u-u"]Wii U Games 100 dollars???? (Game News) - YouTube[/ame]
It's been said up to 100 vs 100. It sounds like they are doing the Guildwars game structure, where the cities are open but the battles take place in instanced areads. I enjoyed Planetside but Korean MMOs scare me, I don't like to grind at all.
B1ll invented a technique years back blue light, with orange bounced light. Pior has it in his concepts. Blue light, to black teminator, to orange bounced light. Make sure to paint in 100% blacks for your outlines, and 100% white for your specular.