Hello everyone I am new to the polycount community and I need some help in trying to do some work with Maya's dynamics. I am trying to create a tornado affecting card shaped objects. I want to create a "bounding box" because after awhile the objects just fly away from the field. Is there a way so constrain the objects…
other than rendering and having cool shapes, if you really wanna push yourself, just like human anatomy, take some time to learn and understand how weapons work : http://info.stylee32.net/Weapons%20and%20Military/Gun%20Mech/revolver%20anatomy.jpg unless it is scifi e.g: vortex maker, you absolutely need those skills to…
Thanks :) I rendered the gun in marmoset and I used two planes that kinda looked like a "vortex" that only had alpha and emissive, most of the effect are coming from the light setup where I used way too many point light to fake light-casting. Finally got to work on the tank today and I'm pretty much done. The only thing…
I think you should consider adding in some props to help break up the symmetrical composition you've got right now. With the camera in dead center looking down a hallway, you're getting a "vortex" effect going on. I'd just angle the camera a bit and maybe get some props to break up the floor, making the path through the…
Hello! I recently created a 3d model using photogrammetry. It consists of about 180 million polygons.I tried to bake a normal map and vetex color map with it using XNormal, but it render but the program renders only the blue square. Please help!(Sorry for my English, it's not my native language)
Hmmm, i think i see what you mean, could you give me a paint over so i can get a better idea. shouldn't be hard to fix. her hair is just for visualization, i probably won't use it in the actual model. I thought the vortex of hair was a bit weird too XD Also if something looks weird on the car its likely the part near the…
alright thats a pretty good job, i actually think what needs more fixing is the model rather than the skin most prominantly the ear is proportionally too big, and his forehead/ brow go too far out the vertrex point of the cheekbone should be probably dragged further back towards the ear. as for the skin ill point u towards…
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Hello ! Really glad to see the concept art contest from polycount ! My theme revolves around in huge ships designed to harvest precious material from gas giant (seen some articles about diamond may rain in certain of them or funky thing like liquid helium. !) The ships would floating in extreme environment : above huuuuge…
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