Hi Brian! Some performance notes: You could save a ton of texture space by removing motion from the smoke/explosive textures. I understand that the fluid sim has to have the motion in it to billow correctly, but it actually works pretty well to just move the frames down to a common center point in PS and then simply…
So. I am his partner, and let me explain why and how everything will works. Because of the problems with baked meshes in udk( we know there are methods to reduce the artifacts but they cant be 100% fixed) we try a new approach to have smooth looking. We will make supported but optimized meshes (everything will be welded…
honestly i think those items idle in workshop since up to a year now. and not only those but there are also a lot of rly good other single items also stuck in the workshop limbo for like forever. reupping them to bundle them in a chest wont rly change that, since as if valve wanted to see them ingame, they had added them…
That was an interesting read and we seem to draw similair conclusions in some cases, although i mostly disagree with you. I dont mean to be an ass about it though i just think you might be missing my point a bit. I'll try to further elaborate. Yes, this is what i meant with saying compromises will have to be made in…
Perna, I didn't mean TN is impossible to calibrate . Of course possible. Especially with calibrator. Honestly, I don't follow TNs for a while . The last one I tried to sit at was 5 years ago. After X-rite it was perfectly ok. Still it has a tiny vertical angle with correct gamma/contrast and I had to instinctively move my…
We just had the very same discussion over at gameartist.net (UE3 Texture Quality ), so I just copy my take on this: " When you assign your textures in UE3 you will see the uncompressed, unclamped original texture displayed in the editor. Once you save the texture it gets compressed so when you reopen the scene the new,…
Finally! We are extremely happy to announce to you our next video game art challenge here at Polycount: the Escape In many ways this challenge will be an experiment for us; Usually we have very tight-knit rules & specifications for our contests and a very specific theme. This time around we wanted to offer you guys a…
Hi Folks, A new update of my fan project Star Wars - Redemption is here, and this 2.7 brings new cool things to the demo. Improved lighting on Mevenn, this goes from a very simple thing (to the point I don't get why I didn't make it earlier). Simply put a spotlight dedicated only to light Mevenn in her blueprint. Without…
First and very foremost: I AM SORRY! I have been to many forums, viewed previous posts along the lines of mine before and I know and understand how tiring seeing 'One Of These Posts' pop up again. I apologize upfront, but I am approaching desperation and am doing everything I can to get my questions answered. I'm sorry for…
First and very foremost: I AM SORRY! I have been to many forums, viewed previous posts along the lines of mine before and I know and understand how tiring seeing 'One Of These Posts' pop up again. I apologize upfront, but I am approaching desperation and am doing everything I can to get my questions answered. I'm sorry for…