I agree with this^^ but you could probably fix it just by tightening the cuffs around his forearms (there's an obvious gap atm) and adding a very slight inflation around his elbows. I usually wear my sleeve's rolled up but even just pulled up (like his) that's the usual result.
Guys, you don't know how many times i've seen newbies try to start MMORPG's as their first project, usually following a post-apocolyptic/cyberpunk/dbz/fantasy cliche with no plot. :P THEY USUALLY FAIL AND THE MMORPG ATTEMPT WAS NO MORE THAN A TRY FOR FORUM RECRUITMENT (no i don't mean this)
Actually dont start with the low. Build the hi poly model first, usually using a flow suitable for subdividing up and then z-brushing. You build the low over the high res, usually starting with the unsubdivided mesh. however you often need to reconstruct peices to work better with the final topology.
guys. I've just finished my entry submission for a student competition, its actually the first textured posed optimised character ive actually finished to the full, they usually end up grey or just high res because i usually lack the motivation.. Anyways i would like some critique on anything that you can pick fault on.…
I'm sorry to hear this too and hope these guys find a new good job soon. I'm curious though, what kind of people do they usually lay off after a project is finished? I read something about mostly QA people? I guess it's usually the juniors and the rest of the non-senior people?
Usually when it's straight, it' just messes up the bi-normal directions, and emulating a hard edge in the low poly. That can sometimes be a solution, but usually there's aliasing issues... particularly on consoles. I think in Far Cry 2, the first person guns don't even have Normal Maps. They just used additional geometry.
It usually means something that looks right and plausible from one or two perspectives (usually front and/or side), but just won't work when modeled. Like for example, if I ask the concept artist to draw up a window and a room that the player will walk past and be able to look in, and they send me this: Then they're going…
My wisdom teeth have been infected several times and I can usually deal with the regular pain, but it gets ridiculous when I try to eat, especially if something touches it or pokes it. I usually just carry around Oragel and put it on and take anti-biotics. I need to get that shit pulled :(
Here here 8gb and 64bit OS to utilize the ram. I usually have UnrealEd/3ds max 2009/photoshop CS3 and Zbrush 3.0 open all the time and these usually gobble ram. A quadcore helps too but like EQ said you can get a very decent rig for 1000-1500 bucks.
have you tryed rendering it without the normal map? does it yield the same results? (helps with trouble shooting the issue) Tangent space is usually the best and most reliable way with MR. Of course make your bake out as tangent, and set the shader as tangent. Mixing diffrent types will usually result in unwanted effects.