guys. I've just finished my entry submission for a student competition, its actually the first textured posed optimised character ive actually finished to the full, they usually end up grey or just high res because i usually lack the motivation.. Anyways i would like some critique on anything that you can pick fault on.
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Too much forehead, lips need a better shape and jawbone. the texture seems very flat and dull. I would go back to your t-pose and rework all the forms on the body as well look at some similar characters like Tomb Raidar to capture some of her shapes. all these things need to be done before posing.
1- Poly topology good and accurate
2-anatomy most above average(hands! you do it! no ""child" mistakes with shovel-like style)
Impression:
boring, miiddle model for seconday characters in game such a crowd-people.
Maybe Im handpaint fan, but no contrast between parts of cloth, no visible seams or bevel-chamfers
Hairs - its hard part in any time/projects, so
Shading- look to base ref, gloss ,spec,where cloth, where wet skin, your model -flat and mate
Not really. Characters are getting really high poly these days. Here is a comparison of Uncharted 3 and 4.
https://s-media-cache-ak0.pinimg.com/736x/b5/3b/f6/b53bf6c078203438a7d3c7c2bf456a61.jpg
Agree with the other stuff you said though.