Hello, I'm posting on behalf of our team developing a game with Unity. We've been hard at work laying down the foundation for the game, but it's time we get some more progress with our artistic development. We're looking for 3D designers who would like to help us with 3D design and animations to use as assets within the…
Hey, saw that last image on fb sometime back, now seeing rest of the enviro really makes me happy, because it's a rarity to see artists do great work in unity. Please do share more info. Realtime GI or baked. And which unity version? and when is the game coming out?
This is simple level in low poly style made in the Unity. Asset pack: https://assetstore.unity.com/packages/3d/environments/fantasy/polygon-adventure-pack-80585 Artstation: https://www.youtube.com/watch?v=ZdBxtj3dvWw
I demonstrate in this tutorial how create functional brake lights on a driveable vehicle in Unity engine. I make use of a short/simple script and a texture for the brake light glow. http://youtu.be/tYgZUFcS0sQ
Hi there!! I'm working on a modular game level. Here's some screenshots: The character textures still unfinished, clothes with just normal maps. I'm using 3ds max and Unity 3d.
Unity uses Spec/Gloss not Roughness/Metallic. I think they're inverted from each other. Make sure you're using Spec/Gloss if you're pushing it to Unity.
Pack is live on Unity AssetStore - http://u3d.as/ig9 Contains 8 scanned seashells with 4k PBR textures :) ---- Hi, I'm working on photoscanned seashells pack for games, currently I have 3 of them, and will make around 10-15. They have around 5k tris with LOD stages and maximum of 4k PBR textures :) Let me know what you…
So I've ran into the problem of overdraw in Unity while working on a game for iOS. My solution has been to bake out sprite sheets of FX from either After FX or Maya. This however is really time consuming. Are there any other work arounds aside from keeping particle count low and the aforementioned solution? I have access…
Hi everyone, Posting after a long time. Had been working on a simple multiplayer game similar to angry bird and pocket tank in Unity 3D. Finally after a long and hard work, I have release the game to the play store,. Do play and give your precious feedback. Please please please do download :( :)…
Only if for purposes of migrating whatever in a format recognized by unity but specific to UE afaik you're out of luck! However as an aside, similarly...though visa versa (unity to unreal) amidst researching something a while ago, I'd stumbled across a dev working on this plugin: