Now this is interesting. Usually people work through everything else for sculpting and texturing, the more creative/artistic parts of our job. Sounds to me a bit like you looking into the more technical side of things would be the better choice for you? UVs retopo struggles sounds mostly like an experience thing to me. Do…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
Oh i was following your old thread glad to see you are revisiting your old model. I could never bring myself to do that. Always want to do something new :P cant wait to see the progress on the new one
Sorry, with "straightening" I didn't want to sound odd in any way, my apologies, I merely tried to use it in a wider sense as an umbrella term describing not only unwrapping perspective projection into front ortho one but also making the image ready for tile-able texture and have regularly spaced repeating details ,…
Here’s the finish line. This project has officially reached the end. Overall, I’m very pleased with how it turned out. The past week became very much a polish phase. Every time I thought I was done, I kept going back and asking myself: “Can this be pushed further?” That mindset carried through the entire final stretch.…
Don't know if there's a way to slide things to match an axis if you have an off angle edge? For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off. Am using the following snap controls This is for a project where I'm taking old BSP level geometry…
Hello, here is my story. A story about Nocturne. I don't had much time because of my studies but I really wanted to participate and to have return of my work to improve. Hope you will appreciated ! (I will also put a pdf version here).…
Hmm odd. I'm not sure why, but if they exist in the scene you can just drag them from the hierarchy into your project folders. From there you can create a LOD group if you want to on your own. It would be nice to get it to work like it's supposed to...best advice I can give right now is to wait for the Simplygon guys to…
Thank you for you input @neilberard - always interesting to hear what a senior artist thinks @birb - I did think it odd (maybe even unprofessional) regarding the 100 applicants comment, but I guess I gave them the benefit of the doubt and thought its probably an insignificant phrase lol, but then again I'm not as…
It's a decent model. I think the biggest thing this thing lacks, is reference. I can tell you modelled this 90% from your head, and you likely weren't using much of the reference you might have gathered. You also seemed to skip out on a lot of 'fundamental' things, when you skipped ahead to the higher detail. I've…