I have the same issue as Ehsan with the Texture2D node, if I grab it and try to move it fast, it's like the mouse cursor loses focus and clicks the background instead. Im using Unity Free, latest Version. Quick Question: I'm trying to re-create a simple custom lighting model as I have done previously in UDK: However I'm…
- in the first image my eye is drawn to the chimney because it’s the most colorful and saturated thing in the scene, and everything else is flat and mute. The lighting is flat and it’s all in a neutral tonal range, nothing stands out as a focal point or point of interest. - the car angle is too straight on, and creates…
Cool Vito, it's great to see you picking up drawing. I strongly disagree with where the instructor is going with their course though. I would start people out drawing a still life (an single apple or flower, something natural) and work from there. Drawing from imagination does not really help people learn how to draw. It…
I agree, why not use those guys to do a comic? I don't mean to be a kill joy but get someone who can draw to do the drawing. There are enough funny people who can't draw, trying to draw webcomics already. You don't need to copy their handicap. If they can't draw, they should write jokes and let someone who can draw, do the…
Hi there. Long story short, I need a way of importing curves into Unreal 4. Drawing the curves manually in the viewport just isn't precise enough for what I need. I need multiple copies of these curves to spread around a different level. I found a MaxScript online which exports the spline data out of MAX and into a text…
Kinda hard to measure change in percent, though. From a pure technical standpoint, I could drag an image into Photoshop and drag two sliders and no pixels are the same as they were before - but the human eye can see it's still the same image, only warped. If I draw a 2D image of a 3D model someone else made, then the image…
Love the two concepts and good job on getting them into unreal. It looks like you have a pretty good knowledge of the modeling process and the technical side of character creation which is wonderful, that is half the battle. I would say that the best thing you could do for your modeling skills would be to brush up on your…
Yeah, they tend to put more uv space on heads, it's an important part of the character and there are a lot of small details on a face. More animations and whatnot. Generally it's best to have 100% no distortion and equal pixel density. But that's impossible without every poly on it's own island. So I try to put most of it…