I've actually been working on this project for about half a year now, though much of that time has been learning the ins and outs of UE. Currently I have an inventory system working, and have delved into replication for multiplayer. The inventory system is multiplayer compatible, and currently allows item transfers between…
I've been mucking around with igor elovikov's sd-sex plugin I started with something fairly simple that takes advantage of the fact you can loop and made this (function graph supporting 256 positions pictured for comedy value) This pixel processor reads an array of positions stored sequentially in a texture (in this case…
method 1. with a small tillable geometry/piece of the rope + array modifier along the curve having "merge" checked in method 2. Using one straight curve with a regular intervals in between nodes for proper UV and another invisible "guide" one ( the one you modeled ) to follow and be "curve deformed" and X scaled up to…
Hey miauu, if using those somehow it run both of the codes, so after bridge it then connect it and that's not what I really want; is either bridge (on open edges) or connect (on closed edges). Is it possible to achieve that? I did try to use array and compare both of these two;edgeSel = $.modifiers[#Edit_poly].GetSelection…
Yea looking at the features of polyboost it seemed familiar. It's no match then in my opinion. Graphite tools kinda have a lot of the functionality but it's clunky in comparison and better suited for retopo then mid air polymodeling in all directions. Set Flow is one of the few things that i'm missing in Blender to be…
would be good if you tell what you need it for... do you want to model characters? do you want to render realistic scenes? do you want to code or mess with the particle flow? i think there is no "this is max, now you know everything" tutorial, just because of the vast array of buttons... everyone of them serves a purpose…
Well I would make the base in maya. Make the trunk and make 1 or 2 nubby bits with their pivots near their base then make the tree trunk a live object. Then just place the objects on the trunk one by one. If I was using max I would probably do an array via rotation of the lumpy bits around the tree trunk. Then offset them…
If it takes as much storage space as people are predicting and even if its not as huge as some people say it is still going to be pretty big. There might be a use for a wide array of SSD drives positioned in a RAID... That would be frighteningly expensive but could be amazing to witness. I'll still say because of the grand…
Yeah there's lots you're not considering. Off the top of my head: You always will need full polygon editing capabilities. This is especially true if you are doing precise modelling of existing products. All the instancing/array controls and tools you will need. General scene management. It can be way more efficient to deal…
Hi! Thank you for your comments, I really do appreciate your comments guys ^_^ and I'm glad that you guys are a big plus help in building my character... :thumbup: @Julia-Yes! I'm planning to put chain mail on her armor, so no worry... @lotet- I'm still working for a design for her weapons. @Di$array- Yes, I'm aware of her…