It may be that the material above the snow has a priority over the one you are painting. Paint the snow material wil target value "1" and make sure it is on top of the other materials. When I layer my landscape materials in UDK I do it like in real-life, e.g.: top: snow mid: gravel/rocks below: mud/sand The black you are…
Thank you for the suggestion. I've updated the ZIP file with an updated Readme file. It now explains how to install the Copper mod and the map in more detail and how to launch everything with a custom shortcut.
Hey this looks really cool so far, surprised you haven't had any comments yet. For me, overall it's great. But there's a lot of fine micro-detail in your textures, which makes it a bit busy overall for the eyes. It's looking a bit like the whole cliff is made of mud or dirt, from all that high-frequency detail. And there's…
Please follow this link to apply for this role: https://jobs.newworldinteractive.com/jobs/1626462-technical-environment-artist New World Interactive is looking for a Technical Environment Artist to join our team! The Technical Artist acts as a bridge between the artists and programmers, ensuring the art content and…
Hi everyone! I'm prest you my latest project. Here is MD-F4, security turret. I have integrated this model in Unreal Engine 4 with its animation. I'm opened to the criticisms and feedbacks. Thanks for your time! https://vimeo.com/207951250 https://vimeo.com/207952522 model
In Max you can visualise it better by applying the normal map to display in high quality. Add a second uvw mapping modifier set to box and a different uv channel and have this as your tiling material. The first channel and unwrap mod being your trim detail sheet. Also, this approach requires more geo for your low-poly, in…
I thought I'd wait til I had something better to say rather than "OH HAI, LOOK AT MAI POR 3DZ! RATE NAO" Creation22 does have a point, if you plan to do gaming artwork (for mods and the like) then a consumer card would suit you best; although it should be noted that mid-end Quadro cards have plenty of grunt in 3D modelling…
People tend to project a lot, especially the less it out there. We always posted _everything_ about our own project to the wild. The projections are madness.
I've always been interested in putting my own concepts and ideas into games, and recently I've been importing characters into Mario Kart Wii by rigging a model over and existing characters bones. I prefer to do the less common/underused characters as I feel it's more original and unique. There are a lot of characters I…
Hello everyone at Polycount. We are Avalon Games, and were currently looking for new members to join our team and help with our developing project, Eincraft. Eincraft is a fantasy action/adventure magical survival game set in the floating city of Tubonte, on which the legendary Death Games takes place in order to dictate…