I want it to rotate. In y only for ybone and x for xbone.. But I want it to respect the local y axis. The orientation offset (which I still have not figured out where I get the correct numerical data - tran exp euler info doesnt seem to be it). Also the check box just resets the bone back to its original offset. Its still…
Thank you guys! Really appreciate the feedback!! :) @ProjectEagleeye & @EmAr floor reflections are indeed a SceneCaptureReflectActor. As far as I remember there were 3 actors total (floor, kitchen counter top and kitchen counters side, behind the sink). The actor outputs a texture and you can do pretty much anything to it.…
Concepting is an art form most companies don't want to pay for, so it gets pushed into the dark conrner of contract or "spare time". Most concepts I see are of little use to a 3D artist but do a good job of getting the "idea across". Striking poses, characters twisted into bazar shapes to "strike a pose". Stuff that looks…
Project Title: Undoing Introduction: We’re looking for passionate game developers to help revitalize Undoing, a multiplayer survival game that originally launched but didn’t gain the visibility it needed. Our goal is to refine and enhance the game using existing assets while creating new content where necessary. We're…
Hey guys, I am trying to have my vehicle play an animation when it fires my projectile. What do I need to do for an animation to be triggered when firing my gun on the vehicle? But what script do I edit to tell what animation to play when firing? Here is my UTVehicle_Cannon.uc file: /** * Copyright 1998-2011 Epic Games,…
Wanted to follow up and show some progress on this project after a long bout of silence. Found myself having to do a lot of trial and error with the cloak's detail repetition and making sure I can bake the details to the hood properly before pushing it down like the concept through sculpting or simulation later, but my…
Feng Zhu's stuff is awesome, and ctrl+paint also is badass, great suggestions! If you're just getting into 2D here's what I'd recommend, don't take this as gospel but it's what I've found helpful: 1. Learn perspective - I don't have any really great resources for learning this but this one seems OK from what I've skimmed:…
Substance exports 2 normal maps, one of them has height info added, make sure you bring the 2nd one to marmoset as it seems like it is simply missing the height info
Informative write-up and kudos for your disclosure using gen ai, probably the first publisied admission I've come across on the interweb. Anyhow can't imagine what it must be like creating content let alone living day to day in a warzone so congrats btw getting this far also do hope you finish this project - Stay Safe :+1: