Whatever you use, avoid anything that requires the download of some obscure codec, or some free codec that comes with a bunch of spyware. Use something mainstream. For size and quality, wmv is tough to beat. Quicktime has some nice options, but avoid using codecs that only come with quicktime pro. I've had some good…
Hi! A friend in the gaming industry told me about Polycount recently and told me its a great place to learn and ask questions regarding 3D for games. I've dabbled very lightly in 3D for about 8 years but only started taking it seriously about a year or two ago. I use Maya and have been learning as much as I can. Im…
Ghostly Horizon – Stylized 3rd-person multiplayer competitive spellcaster on spherical Worlds. Progress: Development has been active since March 2017 with online alpha-testing on its way in less than 2 months. Beta estimated for Q4 2017 and early access in Q1 2018. Gameplay: A lot of focus is put into co-operation and…
Hi polycounters, More or less my setup for 3ds max 2017 with python is: Visual studio Code (with python, MaxScript plugins and MXSPyCOM connects to 3ds Max) Pyside 1.2.2 Qt 4.8.5 (With QtDesigner) Actually create a python script ( based on Drew Avis in Max Docs) with simple things, yesterday works more or less by now when…
Only now that I have been in the market for a new machine have I realised what a confusing mess this Intel iSeries of cores is. Can't get a single straight answer on the net! You would think that i3 is the worst, i5 is the middle ground and i7 is the best. But apparently that all depends, and an i5 can be better in one…
Chapter 1: https://polycount.com/discussion/208918/ray-marching-chapter-1-the-very-basics-and-all-about-the-clipping/p1?new=1 Welcome to the second part of the ray marching tutorial series. If you've seen the first part, you are already familiar with the idea, so I won't go into much details regarding the basics. Lets jump…
Bored with the current gametypes? Searching for a challenge? Are you a (semi) professional animator, 3D engine specialist, UI-designer or programmer? Project Stealth is a new game in development based on the SAM gameplay. <u>S.A.M. Stealth Action Multiplayer</u> Working Title: <u>Project Stealth</u> =>visit us at…
Im reading up on some baking guides and was confused on where the rays come from and where they go because some guides say the rays start at the low poly and go out until it passes through the high poly getting the details. Others say it comes down and hits both the high and low getting the detail from the high. I read the…