Job Description & Environment: As member of the art team, you will be responsible for creating all the 2D graphical assets for iPhone or mobile phones games, from the first concept phases to the completion of the project. Requirements: - >4 years of experience as Videogame 2D artist with +2 shipped titles. - Ability to…
I've been working on a game in my spare time. Its a single player only fps/3rd person zombie survival shooter. I'm at the point now where I want to add humor (parody) elements to the game... Reflecting on what my favorite comedies are I always come back to Family Guy/American Dad. They make fun of things that already exist…
Hi there, I am really grateful and happy with the responses I got for my other request concerning the outline blocks and thought I will give this more difficult topic a try here as well. Designing the characters for the game is a topic which is really dear to my heart. Edit 2: Closed for now, having trials with artists!…
Don't Project, Just Map Instead, All Your Problems Will Be Solved. > When the eyes look straight up my eyeball shrinks though because the elongated shape of the eye tapers off drastically up there. I'm not sure how I can interactively adjust the size of the texture to scale it up slightly when looking upwards. Post some…
Original Art by Brian Bolland - Batman: The Killing Joke is my all time favorite cover and one of MANY covers I wanted to recreate in 3D. Unlike other workflows where I typically start with a base mesh and mold and texture around it, this is the first where I literally started from scratch and learning from the ground up…
I know it can be tough but you should try your best to not think this way. This stuff takes time and that is something over the past 6 months I have realized, I have only been modeling for almost two years but a lot of that was wasted because I kept jumping from model to model. You need realize that the hobbyist that is…
i'm going a gordon freeman direction. at least my opinion of it. which is a thin scientist in a neat biosuit. lee what do you mean by stylized? if you look thru the tf2 models, only some of them are crazy exagerated. only to suit the character. http://www.tfportal.de/tf2_classes.php i know its easy to just think "stylized"…
First, people are not 100% rational actors. Look at how people respond in all sorts of trauma experiences, and you'll very rarely see the stuff that in hindsight *might* gain a positive reaction. And you ignored now several times the fact I offered an alternate scenario (her escaping on her own) that would allow her not to…
I would advice contacting artists that currently work at the companies where you have been rejected starting with the companies where you received interviews and art tests. They would be able to provide the most relevant feedback specific to the studio's needs. There are several reasons why the hiring process falls…
Your model is suffering from two things right now. 1. Bad poly flow. You don't have any real edge loops which means two things, muscles and clothing do not end up looking real. Just because this is a cartoon doesn't mean you can ignore musculature, and second, it will not animate correctly. Heres some tutorials to help…