From my childhood fire + me = adventures I cuted firecrackers and took off gunpowder and igniter from it I absolutely do not expected what gunpowder burn so bright))) Mic me and my studio is fine B)
Thank you for the kind compliments everyone. @Agga22, the belt is to hold his pan flute while he's out adventuring. Haven't modeled it yet :p It does seem a little strange right now, seeing as he has no pants!
I absolutely love the Burton style. On top of that, the Neverhood and its spinoff was one of my favorite unique adventure game. Will you be giving the environment a clay look or are you just trying to accomplish the general artistic direction of both styles?
Slayer sounds like my adventures with Dish network, now cos of their screws ups I get 10 off a month for a year and six months of skinemax, skinemax low quality, high pron movies, who needs them?
Hello Polycount people! Here is a fantasy knight-adventurer girl. Whole idea is mine and I'm terrible at concept art, so this is more like a sketch now made in zbrush. I am novice at hi-poly character sculpting so feel free to give me your critics:poly124:
Hello VFXers, Starting my VFX thread. Never entered any art contest in my life so this is def going to be an adventure. I'm not sure what my concept will be yet, but I know I'll be using Unreal4 to create my demo. more updates to come !~
Hello! I'm just about to graduate from a Game Design course at University of Central Lancashire. It's time to start looking for jobs (concentrating on UK, but I'm always ready to adventure elsewhere too), and I would love to hear any feedback and advice on improving my portfolio. www.saijamaririna.com
super happy cow: :P ferg: :) i should really get back into the anatomy studies proper, noticing a bunch of bits im jsut guessing which aint a good sign ^^; mini update before sleep. Little more on japanese adventurin dude (redid his shirt, kinda subtle imo), and more suit guy. Finally decided on a bunch of realistic chars…
Broken Sword is without doubt one of the best point and click adventures EVER. I think the story and puzzles really hold up well too (played through it again a couple of years ago). /gets nostalgic for the 'good old days'...
yeah learning a lot more, wishing i kinda learned these things when i was doing the polycount adventure contest hehe, a test bake and render of wireframe in maya, need to reduce the 23k polycount feels a bit too much for the character