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Knight girl (wip)

polycounter lvl 5
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sao256k polycounter lvl 5
Hello Polycount people!
Here is a fantasy knight-adventurer girl. Whole idea is mine and I'm terrible at concept art, so this is more like a sketch now made in zbrush.
I am novice at hi-poly character sculpting so feel free to give me your critics:poly124:
lvFNl4RPNUI.jpg

Replies

  • PyrZern
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    PyrZern polycounter lvl 12
    Might be easier to give crits if you show just the body first; no equipment.
    But from what I can see; shoulder muscles seem off. Body seems quite long or arms too short. Neck (especially the front part) doesn't look right. And her face is pretty masculine-looking.
  • kanga
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    kanga quad damage
    PyrZern wrote: »
    Might be easier to give crits if you show just the body first; no equipment.
    Yep this is a good idea!
    I think for a sketch it looks pretty good. Looks like you know where everything goes. Only one thing is that ladies in scant armor are a dime a dozen so you are really going to have to make an attractive body to make a difference. The anatomy is pretty good but like you say its just a sketch, so it needs to be tightened and the face is not attractive at the moment. That is perhaps the most challenging thing. You should do a bunch of head sketches (sculpts) right now to find a good one.

    Cheerio
  • Texelion
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    Texelion polycounter lvl 8
    How about doing an armor that actually protects her a bit ? She can be sexy and fully covered you know. It's all about the silhouette, not the percentage of visible skin.

    fantasy_armor_by_luckyfk-d5vdi7t.jpg

    I like sexy girls in skimpy armors like anyone else, but trying to do a full armor and keeping it sexy could be a nice exercise.

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  • Robert_H
    @Texelion I have to agree with you there, @sao256k not that your work is bad it does look good but just the same as everyone else's with level 100 armor that covers 3 areas haha. But damn talk about wedgies!
  • Makan
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    Makan polycounter lvl 7
    The best way imo you can make your idea comes to life perfectly is to first draw it as best as you can and make a concept and model shits from it, then the rest like, sculpting, painting... will be easy because you have the road map.
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