Hey guys not sure if this is the correct thread to be posting this in so please feel free to delete or move :) I and going to be starting my 3rd year of games desing at university next year and decided to get some practise in over the summer. I will be creating 3 levels in unreal as part of a project and wanted to ask some…
Done! (Original post follows) My portfolio is starting to get painfully out of date, and I desperately need practice making characters (or at least finishing them!), so here goes nothing. Got kind of inspired by other folks doing Street Fighter characters, so I figured I'd throw my hat into the ring with my take on my…
Doing further research on UDK and in reading the comments on this video: [ame=" https://www.youtube.com/watch?v=BEdnKJfbPNI"]Real-Time Neuschwanstein Environment Castle UDK - YouTube[/ame] The 3d artist who made the environment said this: "I have an Nvdia GTX280, a good graphics card not a very high end one. And the scene…
Location: Charlottetown PE, Canada Position: Permanent Benefits: Health, Dental & Financial offered Relocation is also provided Icejam is a small team of like-minded games industry veterans, and we’re looking for a Jr. Technical Artist to join our ranks. Collectively, we’ve worked for a variety of big and small studios. We…
Hey guys not sure if this is the correct thread to be posting this in so please feel free to delete or move :) I and going to be starting my 3rd year of games desing at university next year and decided to get some practise in over the summer. I will be creating 3 levels in unreal as part of a project and wanted to ask some…
Frozen
Heart Her
favorite perch had crumbled today. She stood at the edge of the precipice and
glared at the empty space before her. The tribe below was busy hatching down
houses in preparation of the coming storm. As the self-appointed protector of
the Freljord, she chose to watch over the camp from the cliff side of…
Day
3, let’s go! I’m really tired today, so I’ll be a bit quicker. I looked around for stylised refs and couldn’t find much in my stash, but I
stumbled upon this beautiful official concept for Jinx/Powder in Arcane, I
thought it’d be the perfect candidate since this reference sheet is so pretty
and nicely made. This time…
You're simply in that weird state where you already know quite a bit of technical things, are being influenced by a highly specific tool that is not "standard practice" (HardOps) ... while also lacking experience to get some perspective on things. A few things : • A HardOps/Boxcutter model can look fantastic, but it will…
Well..you will want AO and Normal maps on a surface that you are attempting to portray an illusion of depth on....The normal map tells whatever rendering instructions you have which direction to make each pixel of your material appear to be facing...for example the tangent space normals are all on the blue channel in order…
I use MODO for modeling and UVing prop assets for game
engine use. Scripts 1-5 improve general usability/UI. 6-7 are a part of my modeling workflow. 8-10 are a part of my UVing workflow. * Eterea Snapping Bar – Cristobal Vila http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=80869 I dock this at the bottom of…