Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Nice! Yeah, those were formative years for me as well. I jumped onto Polycount sometime around 2001/2002. We were all dealing with normal mapping, trying to handle skin with blue-colored specular maps, and learning about subdivision surface modeling. Heady days!
Hi everyone, We're currently building a pool of 3D Environment artists for an upcoming project and ongoing work after that. If you're looking for a stable, long-term studio to collaborate with, this could be a great fit. Rates are negotiable based on experience and quality of work. Rates are negotiable based on experience…
Hello! My name is James Vermillion. I'm a trading card illustrator for Spin Master and Universal Pictures, and I do illustration for comics/publishing as well. I'm looking for more work right now, because job security is always a question for us artists nowadays, and bills are expensive. Feel free to peruse my portfolio,…
I've been playing around with various sweepline algorithms for finding 2d polygon intersections, and everyone I've tried has missed an intersection or two/three/four.... but there doesn't seem to be any rhyme or reason (not that i've found to date) as to why e.g. ..... is it an elegant but ultimately failed solution ?…
good god how are you people not dead? cheapass tuna salad: 2-3 cans of chunk or flake white tuna... drain it well half an onion 2-3 stalks of celery 1/3 of a green pepper 1/2 a carrot miracle whip or mayo, your choice (I like miracle whip) teaspoon of salt pepper chilipowder basil/oregeno (standard italian spices) finely…
Wrapped up my Warlock project. Mostly focusing on a nice render after years of picking at this here and there More: https://www.artstation.com/artwork/WXwoVy
I've been messing around with trying to get a different look for my materials and decided to try a Blinn specular hit with a Lambert diffuse. I found this formula (((V + L)*0.5) dot N)^Shinyness from an earlier archived thread have wired that together in the material editor that I'm adding to a Lambert model using this…
I have an issue that's driving me crazy. I'm trying to add a bone rotation value to a joint orient value in the Joint section of the Attribute Editor, using the expression "+=n". n being the rotation value that needs to be added. But its not doing it. :( Its not letting me put + and = together, which is the entire point of…