you could generate this with code or you could simply composite images. either way, the result will depend entirely on how you combine your gradients/distancefields/however you choose to think of it here is an example in substance designer. the maths translate 1:1 to any shading language and can be easily ported to code.…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
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Looks really cool, I like your lighting and use of color. One thing I think stood out to me is the graffiti, in real life i dont think there would one be one super massive perfect graffiti on one wall, maybe add some smaller tags around the other walls to make it look like many people have been to this place over time.…
Im not in the US but the games industry is in a rough place right now globally so stability isnt exactly assured if you want to get into games. Your arch viz, product rendering and interactive media look good but your characters are really lacking, its also a super competitive field of 3d work. I see you show wireframes…
Looking closer (Google Lens on your image to find a higher-rez shot) it looks to me like the white weave is bending around the holes. So I would model this with geometry, maybe three or four strands for each run, and texture each strand with a smaller weave pattern (which looks a bit like it might be a cable-knit kind of…
Looks cool man, and I think it shows that you spend some time on the nude female honestly. Overall her proportions look pretty good to me, but her head seems too small actually. The hips look a little too low also and the ribs a bit too low also. It might be that her torso in general could have been scaled vertically a…
This Valentine's, I wanted to do somethin different and cool as a gift, so I decided to write and illustrate a book of our relationship, in the form of a children's book. It isn't digital in its final form, but I did all the illustrations in Photoshop :) It was quite a process! The final result came out awesome, I'm super…
Hi guys, I'm currently studying game art and recently completed a character for a group work game in our course. The art style was meant to be cutesy and fun, textures were to be simple and flat, and we needed a flying character, so I concepted up this little fatty After being given the go ahead, I sculpted & polypainted…
Edit: Newest... Unless there's any substancial critique, I'm calling this done :) For this one I leaned heavily on booleans and modifier stacks, making it much quicker and easier to decide upon how many sides I wanted on my lowpoly, and to get a solid base for the subdivision. I introduced myself to toolbag baker which…