I have set the maps off , I only kept the specularity normals and diffuse .... here is with glossiness 10 spec strenght 2 about the env ma pseems that there are two maps one probably projected , the cubemap very small and the other seems a black and white mask so I guess is used for what gets taken by the env map ... so if…
Vertical Slice Gameplay Demo + Fly Through https://youtu.be/-LhvRcgmMpw Problems = - Gameplay loop still feels lacking, need a more satisfying and rewarding gameplay loop somehow - There isn't a clear goal in terms of gameplay other than traversal - Sewer level feels too long, maybe remove some obstacles - need more…
I think tbh if you just replace the words "electronic console" with the words "Bra" everything works out o'right ;) Granted I most definately want to visit that end of the world. I envy you Hawken ;)
Thanks for the reply, I don't think I can spend that much on the D3100 or T2i but if I am lucky I might be able to find an open box one at work for less then $600. If I end up diving more into photography and want something better I know these things hold their resale value fairly well, so upgrading in a few years probably…
Good afternoon my fellow 3D dudes and dudettes! After three months of spending every ounce of free time I had and completely abandoning anything that might resemble a social life or a hobby, I am finally near completion of my 2nd project. The concept itself was formed around my life-long love for the the 1985 fantasy film…
You just need to look and compare. We are always forced to offer the same level of quality or better. An advice would never to tell your weakness :) , sometimes it means an "instant drop". Also, try to surpass what other great env artists are showing in their portfolios. If you have a quality work, you'll have work…
Killer work, man. That environment piece looks amazing! I’ve been looking for a 3D artist with your skill set for an upcoming project—I’d love to work with you. Sent you a connection request on ArtStation!
I feel like the lighting is a big enemy at this stage-- I'd recommend bringing it into Unreal and mocking up the lighting, and seeing how things look then. I think the wall is probably too bumpy, and I'm used to lace tablecloths having borders around them, where yours just kind of tiles and cuts off sharply. My other…
Digital hardware or traditional tools doesn't matter, it's whatever you're at ease working with I might also add gathering resource learning material for practice is not an issue, basically similar to what a background - ref 'blueprint' is implemented for example by hard surface artists, would use to guide their…