Well... been a while. Finally got around to finishing the redesign of the player character for this project. He ended up going through a number of changes since the early concept was done.
Day 28 Reference: https://www.artstation.com/artwork/JvVRwA by Kirill Senzu The model was avaliable for download as a study reference so I had some very easy comparisons switching between tools to compare shapes. Made this more of a "copy" rather than a "interpret" than i probably should have but I think at the end of the…
3D Character "3D Character Bust" I made a male character bust and rigged it to give expressions. It is based on a soldier character from my first illustrated science fiction novel "Tail End Charlie 2074 A.D.". Presentation Renders done in Eevee real-time renderer in Blender. Neon Lights.... [Rendered in Eevee, Blender]…
Working on the animations and compiles, everything animation wise was made by me from scratch, including the rig. I also modified some existing particles like the muzzle flash on the pistol and I added some smoke on the shell ejection. The smoke at the end of the barrel was made by a gentleman by the name of "Lee" I…
I should have an exhibitor pass from SNK, so I'll probably be there all 4 days. The last two days are open to the general public. Either way, if I don't attend all 4 days, I'll most definitely want to go look at more sights and sounds of the city. I'm going to pad my trip out there with a day on either end. YES! I want to…
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Hey Javier! You got some tight pieces in there... modelling high to low and textures looks really good. I dont actually agree about the 2D stuff, dont think is actually necesary since you are a 3D artist. I would definitly work on more organic kinda things, think about the main kind of work that you ll be doing in case you…
@iam717 Thanks, will keep that in mind. I have a tendency to want strange things people don't seem to bother with for small projects - or they have a setup that wouldn't work for the type of game I'm going for. If doorways cause problems, a developer may just not have doors that NPCs go through at all. So I end up having…
I'm currently working with trim sheets to texture a roof, and I'm aiming for a smooth geometry. I'm curious about how to achieve a smooth appearance on low poly models without baking from a high poly mesh. When texturing in Maya with trim sheets, do you simply add bevels to the low poly to enhance its smoothness? Or is…
I am on Maya 2015. I believe that drop down isn't available till 2015 extension 1 ( part of the new color management updates ) Was hoping there was a similar color setting like in photoshop that affected color blends ( as 3d texture paint and paint effects give the same artifacts by default ) Last I heard on the Mudbox…