Hi, so, I decided not to enter the contest, but I plan on using this model so i finished it. I went a bit "oversaturated" with the texture cause of style preference. anyway, here it is:
Not sure if this has been shown, but some good vids coming through my email that I wanted to share. This is awesome. http://jediinsider.com/index.php?catid=251&itemid=10381 Spark
Final entry for the CGHub 3d jam. I know it's not game art, but can you really blame me for shameless self promotion? Now it's time to get back to my unfinished game art, especially since DW is on the fritz. Turntable Quicktime Download 1 Quicktime Download 2 Quicktime Download 3 [ame]…
Well I decided to ditch my "bruges" environment for a number of reason I won't bother explaining. This time around instead of relying on my own design skills, I'll go with professionals art! Concept: http://i65.photobucket.com/albums/h201/VeryKeen/CresentStreetcolorFinal-1.jpg And here's what I got: Looking for critiques!…
The Brief Quit being lazy and model a weapon. The Specs Tricount: Make it look nice. Texture: No more than 2048 x 4096. Can be less. Deadline: Just finish... Stay tuned!
It's nice to be able to get explanations on modelling approaches, when and why to use them. I've used box modelling for objects that are either very boxy and low res or very obviously cylindrical and low res so curved shapes like these are completely outside of my comfort zone. Box modellings the only approach I'm…