thanks everyone, here is the latest chapter in the architecture series. This goes over creating tiling textures in Z-Brush. It specifically shows how I created the hexagonal roof texture that is mentioned in the first chapter. [ame="…
If you do get a chance I'd love to hear your thoughts on this. I really appreciate you taking the time to do what you've already done. When looking at the plaster wall assets it seems as if you went in and modeled the stone/brick patterns out with just base rectangular shapes (mainly in the upper and lower trim elements)…
Gotcha, thanks for the clarification. I kept thinking in the back of my mind, the rig created in this example: http://vimeo.com/29973835 But you're right, it looks like he is using wire parameters as well as HI solvers. Edit: I see your point about the reaction manager boondoggle and the need to animate this regardless, so…
Great for concept presentations and a terrific design tool. I just took the model brush for a test run and was very impressed with it. The non destructive dynamic smoothing is great and something akin to a modifier in other apps. Not sure I see the problem with stepping in and out of sub d meshes in z, you can reduce the…
I agree with Jessica on every point she made. To add to that, The Steve Z guy and the hipster character both do not look near the same quality of your other characters. I would definitely get ride of the hipster character, and possibly rework the Steve Z guy as the images you have below the first one there look much better…
Ok never mind, my teacher didn't show up for class, so I didn't get to ask him any questions about Maya. I'm trying to learn Maya so that I can be a more rounded modeler once I get out of school. So if anyone would like comment on my questions that would be great, otherwise hopefully my teacher will be in class next week!…
Hey thanks for the reply. I don't understand tho. I had reset the scale - I probably resized at some point. I've uploaded a video of my process. Maybe you can tell where I'm going wrong. One difference I see in your image is that the Z dimension is 2" - if I set mine it completely collapses the circle. Please view video…
Hello fellow polycounters, i wanted to ask you some questions, because i'm really interested in cinematics and movies more than video games, although i love video games and modding. The questions are: What's the difference between a game model and a cinematic model? What are the steps to make a cinematic model? I know for…
Hello Polycount, just joined in to ask a question. I'm playing around in doing a 2D ISO engine, and for some clever effects and game logic, I would need to know the "height" of each pixel in my rendered bitmaps. The height would just be the z coordinate it represents in the real model. I've been trying out the Bake To…
Someone told me I need something more than just weapons in my portfolio. Well I'm going to remedy that :) A while back I was working on a level in UT2004 called dm_metro. Unfortunately I never got to finish it but I did enjoy making a subway environment a lot. This is a big bad on my part but I just downloaded the latest…