I'm working on some Characters/Items to submit to the Steam Workshop. I'm building them in Maya 2010. In the Dota 2 Shader Masks Guide it is stated that every hero, item, courier, and creep make use of 'the hero shader in Dota 2.' I'm wondering if anyone has made a material network for Maya, or has a setup for an external…
you can mask by UV position - just mess with the texcoords (eg. clamp them - theres better options but I'd need to have the editor open in front of me to do it) and use the result as a mask for a lerp (don't use switches/branching, its very bad for gpus) edit: knocked an example up in designer instead. this will give you a…
jordank95 Sorry , to show any screenshots I have to ask for permissions but my guess it's pretty typical approach when you do something of macro scale. Buildings for example with unique uv for AO and blend masks , while having repeating base materials . Splat sharers for terrains etc. And decals for wall signatures , small…
Damn, these ellipses look fine !! Can't wait to try them out :) Here are two new suggestions that came to me while painting today. Both might actually be achievable by cleverly tweaking some of the existing settings, but I am not quite sure how hence I thought I'd ask. - Full Pressure override (=no pressure sensitivity) Is…
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…
Another solution is to ALT+LMB the mask for the layer group in Photoshop so the mask is visible. CTRL+A, CTRL+C, CTRL+N, ENTER, CTRL+V, then use the Magic Wand to select the white areas of your mask. Select -> Modify -> Expand -> X number of pixels -> Fill with white. Try to avoid filling over other areas of your model's…
Mass vs Volume I know how the terms are used in physics but in the art world they almost seam like they are synonyms. Anyone here with some traditional sculpting training that has an intuition for what exactly separates the two? I know volume is space, and mass is measurable (in physics).... Anyways, I know its not a very…
Hey Cody, Unless the Alpha of your mask texture contains the mask, you will see a solid result. There are three approaches to take here: 1. Plug either the Red, Green, or Blue channel from your mask texture into the OpacityMask slot (since each channel in your mask texture contains the same information, you would get the…
Rick: Back in around 1992 I took a vacation and went to bardstown kentucky. I took a tour of Makers Mark and Jim Beam. The Jeam Beam tour was like touring a Ford faciclty while the Makers Mark tour was like touring Aston Martin. If I get a chance Ill scan the photos and post them. The makers amrk tour was so cool, because…
At this point I'll maybe once every 2 weeks ask AI "What does this code do?" or to do brain dead text processing tasks like "rewrite this lengthy recipe to remove fluff", and I often use AI transcribed text, but not much else. Also, the AI added to UE5 is a dumb chatbot, you're better off using Google Gemini or ChatGPT.