1. Spelling mistake in your job title. 3D Modeler. 2. Tree asset is not well made. There are leaves floating in space instead of being attached to any branches. The leaves themselves also appear to be just one leaf repeated over and over. There needs to be variances in shape, size and even color. 3. You need a better Barn…
Yep. The thing is, with more complicated meshes you'll be making adjustments all the time, so it's not always practical to go from blockout to both high and low. Unless you start with the 'detailed' blockout/midpoly working mesh. Generally people use the more linear blockout > high > low workflow. Yep. Blocking things out…
Simple automation tools are easily done by chat GPT. Blender is where it shines actually. What I'd love to see is a kind of deeper Blender customization. A 2d vector editor mode with editable spline brushes driven by grease pensil. The whole "draw" mode is quite inconvenient currently . I want something like "skeletal"…
In my arsenal, there is a python script. It calculates and cylindrical shapes too. # ---------------------------------------------------------------------------------------
# - pompVertNormFaceAvg
#
# - Sets the vertex normals of a face selection,
# averaging normals shared by multiple selected faces.
#
#
# - by Pontus…
I would float only if it would save you a significant amount of polys and if the seams could be controlled otherwise I would go with Gsokol's method of collapsing a few edges down to some tri points. I lean pretty heavily toward something like this, where everything is joined together. Maybe even combining the point in the…
Hi everyone! I just wanted to share a script I've done for Maya to quickly be able to set the vertex normals based on the face normals. I know there are a few ways to do this within native maya, as well as a few scripts, but I haven't been able to find one which averages the normals for verts shared by multiple selected…
I just tried it on my machine and it worked. The script expects faces to be selected or it spits out an error. Are you sure you're not indenting it? #==========================================================================# round - Copywrite 7/7/2013# Author: Paul Lohman# free to use and modify for personal or…
You could create a separate controller for the matID. If you use reaction manager you can add multiple states that are set to use different values on a single slider. Also, I'm not sure how you're making your sliders and control board but you might want to grab the joystick creator script that Nevil made back in…
Oh, so you have only RAM access in your project? My fault! :D Well, no problems as long the RAM is big enough to handle a decent number of things togheter! ^_^ Well, there are two main techniques. - Baking on texture The most used technique. Directly bake the AO in the diffuse map! You can do this via software (Render To…
Lady Death Fanart Collectible: Part 7 Cuts and keys Hello guys, this is the final entry of this process, it’s a long post but maybe you can find some useful information. Cuts and keys Before explaining my process to create the separated pieces I must say that it’s mandatory to understand how scale works in Zbrush. For this…