@Synaesthesia : I think I understand what you mean (basically putting the "Plane" and "Render" folders from the Zip next to the "Bake" and "Previewer" folders of a given project) but I don't see any visual difference after loading an existing project again. I think what @oglu and myself are looking for is a simple way to…
@0:37 As for dedicated GPU, I checked my nvidia settings yesterday, following some guides, but the options I am directed to change do not appear in my settings. So I have literally no idea how to change it so my GPU is being used always. I use Open Hardware Monitor to show what resources my machine is using. When I launch…
Right, it's a great game. This is gonna be the game that I'll play when I have 30 minutes for myself I think. HOWEVER! I've got some stuff I'd like to see (personal preference) - Laptop bluescreened because it overheated. This is a gaming laptop that can run crysis just fine :( - The large white dot in the middle of the…
If you go for a race game engine maybe consider doing something like spline or nurbs based tracks generated in the engine instead of created beforehand in max, maya,... The advantage would be less of a overhead on the triangle count to clip and sort into sectors. Fzero on the n64 did it like that and many track editors…
I LOVE the saturation in your environments. Your work reminds me of The Darkness II a bit which really allowed colors to pop. Very nice Nick. Just a couple of thoughts. In your Research Unit environment, you may have already tried this, but the computer screens are blending a bit too much (blue on blue). It looks good, but…
Your video link isnt working. Try uploading it to Vimeo. If I were to offer any advice to someone coding a web page. It would be to keep it simple. Whatever that means to you. Through some series of events I ended up with style sheets and 13 pages to maintain. I like my site now but it's taken a lot more work than it could…
3D Artist (m/f/d) https://www.egosoft.com/company/jobs_en.php 14 https://www.artstation.com/jobs/gzw3 EGOSOFT is looking for an experienced hard-surface artist to work with us on our own IP “X4: Foundations”. As an artist at EGOSOFT, you will work in collaboration with the lead artist and the rest of the team. Due to the…
So I just finished with two art tests. Each one was a week. The first set of pics is 10600 polys or about 22K tris. the buildings in the background were just filler and were not required. The area of focus was the bus stop. all textures were 256 or smaller with dif+spc+nml most of the time. The second is 5762 tris and…
Hello, I have: 1 - Created model in Zbrush 2 - Textured model in Mari 3 - Exported Textures as flat 4 - Loaded in model in Houdini 16 Amarok 5 - Applied UDIM textures Question: How to use same texture map(s) / again but now instead color i want to use them as bump or displacement map. How to do it? In Houdi things looks…
Before i go into detail for what is needed let me give you my little spiel. Ok so the game is Star trek. You know the show with the captain, the crew and the unsociable alien. Its all about putting you in that captains chair and making you feel like that captain. Gameplay makes up a combination of guns of icarus and rogue…