Texture work all looks pretty unfinished. There seemed to be some stretching going on in at least one of the buildings in the DM map. I would concentrate on trying to bring them up to snuff. The Blue Dragon has some potential..but its like you stopped with the texture. The membrane on the wings look like it is slapped on.…
@Boosted24v There's a lot of factors at play here but the majority of the issues with the model are related to inaccurate or incomplete shape geometry and noncontinuous / non-coplanar topology. When it comes to the actual modeling process the issue is more of what's being hidden by the n-gons rather than the n-gons…
Patch 1.04 notes Interesting note: "Added "Community Flags" sub-section to Garage Items/ Antennas" Does this indicate ability to create and share items? and is it only Flags or Antenna as well...? EDIT: after logging in and taking a look it appears this just means "online community". So, the twitch flags, etc. As far as I…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
So you have a few questions in the post and I'll try to address them separately: Yes, you can of course. I studied architecture in school, learned coding while working a 9 to 5 job. So I was in a somewhat similar boat to you. The only thing you need to learn coding is time and patience. That time can be condensed (8 hours…
Previous & Table of Contents This setup tints the specularity looking straight on and leaves it achromatic at the edges, which is accurate. How about a rough plastic now? At a first glance, this might look OK to some of you, but it's actually got too much specularity around the edges. If you observe some real-world rough…
Puzzle meets old school beat 'em up? Sounds like the indie game i was working on not too long ago! Just make sure your core combat and puzzle gameplay bleed together to become the sum of their parts. You don't want a "slow" action game, or a "punishing" puzzle game. As for how us indie guys are doing, I'm still "surviving"…
Inspiring story Autocon!!! This sounds the best approach to me, You gotta be happy to work on stuff in your spare time or its just not worth it, and finding a better job sounds like top priority. Personally I couldnt take money off someone that isnt my parents and not feel incredibly guilty but thats just me. I too quit an…
I bought a Microsoft Surface Pro last week and after messing around with it for a while these are my thoughts. Good Hardware For its small form factor it packs a lot of punch. I don't have to worry about things going slow. Sure, it's not a gaming system but it does a lot for its size pre-haswell. It feels great to hold in…
I just read this article. I agree with a lot of the things it talks about. So i thought i would share it. http://gamasutra.com/view/news/172088/From_the_Editor_E3_2012__The_E3_of_Disillusion.php [At this week's E3, publishers in the so-called "triple-A" video game industry made perfectly clear -- more than ever before --…