I don't think Autodesk supports Maya PLE anymore, it went the same way as GMax. Other free options are Softimage Mod Tool which is up to version 7.5. Or Houdini which also offers a free learning edition, though it's not used much for game development afaik. I'm not sure if Autodesk allows a user to sell a license, a lot of…
It look cool but 50k polys on single object is overkill. Even for current GPUs. You cloud easily transfer smaller details (like tires), to normal/height map and use tessellation to popup them. I really don't have much to add expect I can't see where are those triangles come from (;.
I'm using GTX580's, SLI makes no difference but the performance in Max and AE is fine for me, since the 600 series are based on 500 series tech I don't see them being any different. I'd go for something with a decent amount of Vram at that resolution as if anything that will be your limiting factor. 1.5-2gb vram on the…
I've played your game, Just amazing!! Truely guys like Froogle makes me wanna inject myself with 1000cc of caffeine, 500cc of Nicotine, and study hard all days and nights.
I have been dropping a lot weight for the past couple of the months doing Kendo. And I usually go into practice early now, and usually do 500 sword strikes before practice starts. Its a really good work out and keeps my interest because, it's really really fun =) .
on the scenecapturecubemap properties take the far plane to a bigger amount. its 500 by default i usually just set it to 1000000000000000000000000 (and it will correct for the highest number it will process). though if you want to be extremely accurate you ca go by putting in the measurements n whatnot.
Hey man. When you use Zremesher. Try to turn off adaptive or reducing the adaptive Strength. When you have adaptive turned on it will increase/reduce the polycount and also it will create extra trangles or poles to closely match the shape of your mesh. Also Zremesher doesn't really try to match your polycount but you can…