Heyo, I started working on a small collection of stylized low-poly potions some time ago. The goal is to have them all fully hand painted and ready to use in Games and Animation ^_^ I'll keep posting progress updates here and I'd be happy to get your feedback and suggestions along the way! TOOLS: Blender (Ucupaint), Clip…
Hey folks been an awful while 😄. I put the project on a long hiatus of months due to life stuff, but that’s behind me now and I’m determined to finish it properly. I made a lot of changes: updated shaders, reworked lighting and the overall prop layout, added stickers and posters, and strayed a bit from the concept to add…
Id just like to start by saying thank you all so much for your feedback, as ive read the comments i have learned quite alot and because of your comments have changed the animations, they have been updated to fit in more with the feedback as it was totally right, there is still more that needs to be done for example with…
We are looking for a 2D UI/UX artists to help update our game with a brand new makeover. Game Links: https://humanitzgame.com/ https://store.steampowered.com/app/1766060/HumanitZ/ Please contact me if you are interested in finding out more details Thank you Yozza
Hey guys, Started working on a new piece for my portfolio. The concept is a warhammer style flakk cannon in a small jungle clearing. I've been working on the high poly of the cannon and this is what I've got so far. I'm still working on the main elements, primarily I haven't done the back of the barrels or the center where…
Full Artstation post with turntable: https://www.artstation.com/artwork/EzXn9N Updated with extra work on the texturing and lighting! Brand new renders and a turntable. I think an issue it had previously was a small identity crisis. It was somewhere between a product visualization and a game art piece so it was a weird…
I do the frequency updates in my X Hellbrush. I got the concept art from Romeck. I publish the processes below. In the blog, I want to document the stages of working on a character for a portfolio.
Waited a while to get this out there on Polycount, but hoping to get some feedback here. This is a project I've been wanting to do for a while. Project Name: Fire Snout Purpose: -Create weapon design from an original idea -Design with FPS perspective in-mind -Take through entire game weapon pipeline…