Ultimate Cop Hi Guys, this is my first tutorial, You can buy it here https://gumroad.com/oscarperezart I will soon explain the low modelling process along with the Uvs and textures for characters for video games. I hope you like it! [ame="…
Try re doing the topolgy again and remove all the triangles..on the top surface of your mesh already shows uneven toplogies with quads connecting to tris..
I am trying to render a crystal/diamond sphere - I am about 80% I feel, but I'd like to get stronger highlights. I've messed around with some of the settings in mental ray but not getting anything I'm particularly happy with. Any thoughts? I have one spot light with HDRI turned on, one point light, and an HDRI map
Hey everyone. I've followed hundreds of threads on Polycount ans seen some amazing work but this is the first start i've made on posting my own work. I think i've always been a bit unsure of my capability. Hopefully crit will improve my work :)
Hey I just started out in zbrush and was playing around with a sci-fi helmet sculpt concept thing. Was just wondering where to take it from here. if any experts/zbrush users have any suggestions on brushes, workflow etc would appreciate it greatly. Thnaks
Hello! I'm a 3d artist with a few years of experience in the industry, looking for freelance work. Please feel free to message or email me for enquiriments. You can see my portfolio here: https://israelterenzi.artstation.com/
hello. my names Alex Thomas. i'm currently looking for freelance concept work. I have experience working on concepts for games, films. my work has been featured in imaginefx concept artist special and contests on artstation. here is a link to my site for more of my work. www.alexthomas.eu and my email…
Persona Project. Always want to do a something for Digimon since i really enjoy the game especially Digimon World 1. Anyway i kinda wanna do some hardsurface too. I was lucky that i m able to dig up this model and up res it to somewhat a Ps4~5 quality. I m pretty happy with it. But maybe can improvise it more in the…