@Monster: Well I think it isn't ignorant but just the pragmatic realities, but I guess the piracy part is something you can argue about. But this recent nonsense about game rentals and used copys is really starting to annoy me. Why do you think people rent games or buy used copys? Because they think it's not worth shelling…
More animators yay! Some crits/comments: Shot1: Blue guy has a few timing issues as someone else mentioned, he is a bit slow in the air which is fine for a cartoony character but it looks like you are trying for realism with this shot. When his foot connects there isnt much of an impact as his leg is very extended on the…
its a catch 22 right now really. Sony, Nintendo and Microsoft need Gamestop to sell there games because they sell the most copys there. Problem is Gamestop sells used games for 5 bucks cheaper hurting Sony, Nintendo and Microsofts profits from people buying used instead of new. They need Gamestop but Gamestop dosnt need…
yep, that's pretty sweet - potentially lots of time saved It will fall down a bit on shells with a non-convex outer border and there will be some distortion where there are uv verts inside the shells but it's not introducing any problems associated with doing the same thing manually. if the user is able to select the…
Hey all, Im working on a model that requires all UV shells to sit edge to edge on pixel borders (low res textures). Ive used pixel snap in Maya to make sure all my UV edges are on pixel borders. Everything appears to be fine with my shells. However, my texture is bleeding pixels across UV shells. Nothing appears to be…
The idea that ai is doing the same as a person is a stretch. That is because it is using digital copies of existing art. That is like arguing that it is ok for me to take and sell photos of your work, because I combined it with photos of other peoples work to sell. You cannot compress 240 terabyte into 8 gb vram, not even…
Thx Eric, I am not sure about the "whole unit" part: as my bedspread polygon are not even quads, the uv shell will naturally be in different size. Say I align the large shell to the top-left of my texture space, then cut and stack them, I don't think they can be aligned perfectly to "whole unit" nicely (unless I plan the…
@Veer_P An interesting shape, they're typically fiddly to model in polygonal subd that are usually fabricated using an extruded die cast mould' and also CAD designed, hence indeed a challenge so my approach would be as if modeling a car body shell of some sort with a Shrinkwrap Modifier. Because there's a similarity in…
Hello polycount community! I am new here, and hopefully I am posting this in the right place. After many hours of searching all over the net and failed attempts at getting this stuff figured out properly, I've decided to ask for some help. Below I've got a lot of screenshots of my most recent attempt at making a low poly…
Hi I came across something strange whilst examining how the Hell Knight model from Doom Eternal was unwrapped. I swear I may have come across this before and possibly asked about it...? I'm not quite sure how this works. But also, is this common practise...? Around the butt area, the top, bottom, and around the upper leg…