They say there are no stupid questions. I realize I accidentally sounded too dry. No need to apologize for asking for help with something you're unfamiliar with, it's just you did your homework in showing your research and attempts but failed to point out what you're struggling with. Being specific help us to help you, eg…
Hello, I started working on a game ready SP2022 model and have just about finished the high-poly model except for a few minor details. The gun looks fine, but when the slide is locked backwards there are some noticeably missing details that people might notice. I just have some questions about what I can and can't get away…
Hey guys. I made a pack of customizable denim materials for use in Substance Painter and Designer. There's a whole bunch of controls that you can use to get virtually any type of look your want for your character's jeans (or jackets). You can paint ripped jeans, frayed edges, and the reverse side of the fabric, all by…
I think the whole texture /material side of CG is dying slowly. You can see it just here in this part of polycount lack of new posts and in modern games in general. They have same plastic look, PBR much ha-ha with generic 2x2m textures deprived of any individual traits in perfectly same looking games. Same procedural edge…
I like the composition, a really detailed slice of a corridor that doesn't show the whole scene in its entirety is a neat idea. A few more layers of detail like dirt and scratches on the walls would be your best move I think Also the pipes in the middle look a bit strange, the thickness isn't uniform. Maybe redo them as…
calintz9999 I have the sama problem with nDo (Suite 1.4). nDo works very very slow, each tweak somehow freezes the nDo GUI. I can see changes I made in document window (sometimes I have to wait a while) but GUI is inactive, means i can't manipulate the sliders etc, on other side I have access to Photoshop menus. So, in my…
not sure if at all the grid is the reason for your problems.* - tried pressing the [o] - key ? (switch mode: hide objects while dragging ) * - install updates (1. gfx card , if that does not help: 2. update from autodesk aka service pack) * - setup the viewport clipping manually (viewport label > right click > enable…
The bounce motion when he falls on the box is really good, I like the timing. Here's a few things I noticed: -Offset the hands and adjust the weight when he adjusts his grip on the box (second 2ish); -The right foot slides between seconds 1-2; -Left foot slides aroudn second 5; - Look at strong men lifting heavy stuff,…
Thanks again Eric. You're probably right that the back of the headstock is too clean for the rest of it. I think I didn't prioritize it since it's the back. Consistency can be the sort of thing to need pointed out. I imagined this as being cleaned off regularly and still in use. The paint chips and the oxidation on the…
You might be able to use the 2d layers combined with the Displace Z slider, but there's a good chance this isn't what you really want since that would require working completely with pixols, and is highly destructive as a result. Personally I would just fake it by appending a plane to the 3D tool and using that as a…