Hi guy's, Just can't believe i have to ask here such a simple question but i am Googling for a solution for more than an hour without success and the substance designer documentation is useless on this. I just have a series of normal map render from 3ds max in the tga format and i cannot connect them to the normal node, i…
Hi Polycounters o/ I wish to share you some screenshots of the little environement i'm working on :poly136: I've been really inspired by this picture showing a standing lonely builing and i decided to create a similar environement in UDK. But with a totally different lighting and atmosphere He is the actual result i got…
Hi Mike. When I move e.g. one feet from the bone editing room, it could be nice if I could get also the other feet placed symmetrically. I'm a noob in moving bones in Unity, so excuse my question in case ther was already some option to do this but I was unaware of.
*Achillesian uses his chalice of thread resurrection+1* *Mooaaannnn* "HOW DARE YOU DISTURB MY SLUMBER I AM AN ANCIENT THREAD OF AWESOME RANTING" Shut up, douchey thread monster, i got updates. Updates: -I've taken some advice and gone for a simpler look -I'm doing the sprites in 3d (animated and non animated for…
VCS: A version control system has it roots in programming.. when multiple people work on several text files any changes on the same file will be "overwritten" by the last one who changes this. So in a VCS everyone has an own version which then are tried to merge.. if there are changes in different location of a text file…
In substance designer, when you hover over a an expanded node, I'm used to seeing a label that tells me what each input and output correlate to. At the moment, it's not showing me that. I'm assuming I hit something that disabled the previewer but would love to know what stroke that is that retoggles the feature.
I have been working on a set for warlock in my spare time for the last 8 months or so, I started out by creating a weapon which inspired me to do the entire set. Now I am nearing the finish line and the cloth bones on my old staff stopped simulating, they are just stuck in a rotated 90 degrees pose. Now the weird thing is,…
http://www.filterforge.com/ I saw this post on Unreal developers Network. It would be very useful for Artists looking for a node based texture plugin for making complex textures. It's still in beta, but has a ton of potential!
Hello Polycount Members! My names David and I'm currently a student studying BSC Computer Games Design (2nd Year). This is my first post after being reccomended to this forum by a friend in industry so sorry if this question is asked often or on a sticky in a different thread. Software Using: Autodesk Maya 2012 Autodesk…