Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…
Here's a sculpt from a tutorial I followed over the weekend. I feel like I am slowly starting to learn zbrush. Now I just need to improve my artistic abilities. Next month I start my second AnimSchool class `Into to 3D Modeling`. I am looking forward to it.
Hello, My name is Brian Selman, and I am a Senior character artist with 6 years of industry experience. I specialize in Characters, Props,and engine integration. Have also assisted with creating environments and animations. If you're looking for a well-rounded 3D Artist who has experience with the full pipeline (Asset…
hello vrchat gigs image (3)1280×720 233 KB I create high quality, optimized VRChat avatars for both PCVR and Quest. From concept to final Unity setup, I focus on performance, clean topology, and detailed texturing so your avatar looks great and runs smoothly in game. Services include: • Custom 3D modeling • Texturing &…
Ready for baking. Bigg__D You got it, its MAX. I have played around with MOI before and I can only get simple shapes in it so far. I cant find that much useful tutorials for it apart from simpler shapes, if you have any feel free to share. Im not using any chamfer mods just old fashioned edge loops, I do my High Poly first…
this one happens when i export as fbx,as obj all looks ok, is there anything i should be doing different? in max it all looks ok too as you can see below
Maybe scale it even more down to get a better result. When you feed in a washy image then it will try to upscale this washy look ... there's a plethora of traditional computer vision techniques that will do the job Not this job, unfortunately. Traditional methods will not fill in fine details like hairs or surface…
For future reference about posting images IN the thread. 1) Thigh topology could use more loops to even the density. 2) Far too many loop terminations or star points on the sides of the head. I think you can spend a little more time cleaning it up. 3) Cheek topology could be much better, there are too many star poles..…
Hey , good try for your first attempt , let me give you a quick feedback.First of all ,if you have any reference photo , show it to us! 1) The barrel looks like its floating 2) The metal hoop is floating ( It suppose to be tight ) 3) The metal texture just doesnt look right . The wood looks kinda smooth and new , but the…