Ghost Lake https://www.artstation.com/artwork/bg530G Ghost Lake is a project I have been working on in my personal time. My former lead at Mountaintop, Andy Kreutzer, told me to improve my Unreal Material Skills. I thought a fun challenge would be to create an Ice Material. Once I finished the Ice Material I tried to make…
Hmm. One thing you could try is making a flat slope, displacing it with noise, then tell World Machine (or whatever fluid solver) to send water down it. Should end up with something similar.
CCP is looking for a new Artist for EVE Online. The position is available immediately, full time and based at the CCP HQ in Reykjavik, Iceland. The ideal candidate has a passion for quality and constant improvement, above perfect artistic skills, and is ready to embark on a dedicated journey within the EVE Universe.…
While Unreal Engine does not have a hard-coded "max amount" of
UDIMs; the actual limit is determined by your system hardware's available
memory. Remember to
enable virtual textures in Unreal and so long as the textures end with the
numbers.1001 and .1002 and so on you only need to import the first texture and
Unreal will…
The tractor is not completely done, but i'm also doing some additional props (the idea is to make it into a diorama scene , not a full env. but like a model with a base and some stuff around , then render a turntable ) For this 'jerry can' i used the node shader an controlmap method , but also 'traditional' painting and…
If you lost the original bind pose you need to do a workaround. 1. Go to frame 0. 2. Match the bind pose as close as you can. 3. In Skin's Advanced Parameters save the ENV file. 4. Collapse the modifier stack. (Collapse not Delete) 5. Add a new Skin mod, and Add all the bones including new bones. 6. Load the ENV file and…
It would be great to be able to change the environment cubemaps like in Toolbag 2. Currently it's really hard to find a good match when using envs in other engines. Other suggestion : when env maps are disabled, there are lights in the scene but we have no control on them. It would be nice to be able (at least) to change…
artist one is a general entry level artist, two is someone more experienced but not to senior status. the difference between an artist 1 or an env artist is not the same title to compare. some jobs are looking for warm bodies, some are looking to fill specific roles. but an env arts can have a rating of artist 1 or 2 or…
Hello Polycount Community, We are looking for engineers who want to shake up the gaming world from mobile outward. If you dream of making games that blow away people's expectations and make them question how it is even possible on a mobile device, we want you with us in our Shibuya office! You will be able to have hands on…
It would be good to get some bright specular reflections, and some dark shadows in the roots. A good tonal range would be good, using the full range of the histogram. For example: What is your reference? What are you trying to match in style and look? What's the end goal for the hair? Are you going to make some portfolio…