At last!!!! Guys let's download it and tell what you thinking about that. http://www.ggmania.com/?smsid=23281 http://www.gamershell.com/download_17978.shtml Enjoy
So here is my most recent project, based on this concept. My goal wasn't to match it exactly but to get it kinda close. I am open to any comments or crits, the model is finalized but I can take any crits with me on my next project. Thanks for taking a look.
PLEASE DISREGARD, Wrong thread title,. somehow autocompleted to already existing title Correct thread for the M79 skin is here: http://www.polycount.com/forum/showthread.php?t=157759 If a mod sees this, please delete this thread.
Here is a model I've been working on and I'd love some feedback on it. I'm a student so I'd love for some info. I will mirror everything over once i have finished one side.
So I figured it'd be good to discuss breakable environments. First here are some examples, some are procedural breakable objects, some are purely replacing unbroken objects with cut up meshes, and some are a mixture, it seems. Gears of War 2 tech demo/Unreal Engine 3 improvements (procedural mixed with various art assets?)…
I played the demo for about 5 minutes, but after playing Men of War, it seemed pretty clunky and lame. Relic seems to make each new game worse than their previous one...
Hi, so, I decided not to enter the contest, but I plan on using this model so i finished it. I went a bit "oversaturated" with the texture cause of style preference. anyway, here it is:
Not sure if this has been shown, but some good vids coming through my email that I wanted to share. This is awesome. http://jediinsider.com/index.php?catid=251&itemid=10381 Spark