I try to avoid recruiters when possible, as a lot of them are utterly feckless, especially in games. Some are very good, but it's hard to find them. Many studios will actively refuse to work with recruiters (and will say so on their website). This can be problematic as a lot of recruiters ignore this (they don't do their…
@armagon, Well, I didn't say photo scanned, I said photo sourced. I am currently not using CGTextures for this pack at the moment. Everything is cut out from photos. ^^ (Some from Mayang Textures. They're awesome). @HAWK12HT, Yes I use splat maps. Terrain itself has a streaming LOD you don't get that by using geometry as…
do you have like any unused weapon pics? like stuff u made that didn't get in the game or did you get an order for xyz weapons and you only made just those?
Woah, I left this so long ago, almost a month! I've been gravitating towards the realistic style more so there are a few angles on my 2nd self-portrait ever. This was done in two days, 4-5 hours each session. Tomorrow it's retopo time! After I might either polypaint or use Texturing XYZ alphas. We'll see! I plan to leave…
finally took the time to start on the gloves I'm working on getting those folds to look nice. I did some small changes and fixes here and there worked a bit more on the face. I also retoped the face and had maya crash on me with auto safe turned off and no save in the progress so that was a lot of fun. For the topology I…
@cromadbomber It should work assuming you can deal with the rotating textures issue right now. @EarthQuake Thanks for pointing out those bugs/issues! I forgot to write them on my first post. I definitely plan to add specular maps to be working soon as I know many people use that, I only added metalness because it worked…
If you'd rather just keep working on this piece i'd highly recommend you; First, use reference images, don't be afraid to get a bunch of images to use as reference to achieve better proportions in your work. A good way to use reference in ZBrush is to overlay them onto the mesh so you can get things exact, it takes a lot…
My client wanted a visual way of having objects look like they're transforming into "digital data" / disappearing into the cloud, so I spent today figuring out how to make a dissolve effect I can key in matinee using world space position and the spheremask node. (watching the "Switch" game videos definitely was an…