Id just like to start by saying thank you all so much for your feedback, as ive read the comments i have learned quite alot and because of your comments have changed the animations, they have been updated to fit in more with the feedback as it was totally right, there is still more that needs to be done for example with…
Maybe shadowing? no light source, perhaps try painting a glow & cheat it on the inside as if it did have a light and see what happens, testing stuff can help figure it out, i do not know anything bout the updated applications, but when i tried this stuff it just worked. I also did not make my own texture/material i edited…
Hey guys, Started working on a new piece for my portfolio. The concept is a warhammer style flakk cannon in a small jungle clearing. I've been working on the high poly of the cannon and this is what I've got so far. I'm still working on the main elements, primarily I haven't done the back of the barrels or the center where…
Neat update and since you are making it all your own you can do whatever you want after the challenge with the assets, so it is a good bonus to try to generate additional "resources".
Waited a while to get this out there on Polycount, but hoping to get some feedback here. This is a project I've been wanting to do for a while. Project Name: Fire Snout Purpose: -Create weapon design from an original idea -Design with FPS perspective in-mind -Take through entire game weapon pipeline…
That's really cool experience. Just got feedback and learned that the coating on all my metal should not have metalness applied to it, so it "looks incorrect" or non-realistic as it is. I'll keep updating this weapon and post the results.
I've uploaded a new update: 2.0.94: * Added location and hide option for search bar. * Improved update functionality: - Updates can be skipped. - It's possible to get beta versions if they are available by unchecking the 'skip trial versions' in the options dialog. - For future updates, the changelog will be displayed in…
It has been a year since our last update?! We are always looking out for more work for our artists. If you need anything 2D done (concept art, key visuals, animation or even merch), just get in touch with us at ohayo@collateralds.com Key visual for Fruitbat Factory as the artwork for Treasure Tails's ending Hyper Dark Lulu…