Thank you for the kind words! This project is taking some time, but I am having a lot of fun working on it. Lately, I've been really enjoying the fusion of all gamedev fields. For me, it is much more interesting to make a game demo rather than an ultra-high-level portfolio assets. The downside is that if someone is looking…
Hi, I am new here and this is my 1st post here. I made an animation and I just want feedback on it so i can improve it. trying to walk my way up so i can start creating my own projects and share fun ideas to the world. sorry for taking up your time and i truly appreciate the effort. link below…
Hello everyone. I'm having some trouble figuring out a good and efficient workflow surrounding making high detailed models that features reliefs and ornaments, just like a ionic or composite capital on a column, mostly seen on old roman architecture like these: I did a little test on modeling it in 3ds max and this is my…
My name is Andres Castro Lead artist at Duggal Visual solutions in NYC USA. We are looking to hire a 3d artist on a freelance basis to recreate parts on an existing photo of a bed scene in order to replace the pattern. We would need to model a pillow , A bedsheet and a Blanket with proper uvs. This items must be built to…
If I render from frame 1, there's no delay in the render starting. If I render from frame 1000, Backburner takes about an hour to start spitting out frames. It just say's "Busy" and all the cores are running at 100% on the farm. I've never had a problem with this before! I have no idea what's going on... anyone ever…
Whoa, you dudes are throwing counts around like its on sale! I probably wouldn't be the best to answer a "correct" poly count for a "next-gen" vehicle. Because the only systems I've professionally developed for are the Wii and PS2. But... Asking for a poly count is like eating cereal with a fork. You said you're aiming for…