Experienced 3D Artist is available for work SKILLS* 15+ exp in the game industry + Art Director * 6 years exp with Unity3D * Skilled in characters * Skilled in low-poly models and hand-painted textures * Skilled in Zbrush and Substance Painter * Works fast and proficient in following pipelines * I'm a co-operative and…
I think (from what it seems) many people have problems with EA with the way the treat their employees, and are forcing outsourcing at an extended rate. Just wondering: Have you thought about just not purchasing EA titles then? Or if nothing else not purchasing titles specically made with a bought out EA company? Sure sure…
Portfolio: http://thomas-vanhoutte.blogspot.be/p/gallery.html Skills: 3d modeling (3ds max, mudbox) -Props Technical Artist (Cryengine, UDK, UE4) -Prototyping -Full games (Would be outsourced to my company Golden Oak http://www.goldenoakstudios.net) -Creating GDD and level design documents Contact me:…
Yes this was in 2024, Pandemic was a better time for hiring, I do hope there's more of a balance going forward. I can see more hiring in outsourcing companies, which is probably the way to go since its cost effective for AAA studios looking to have more lean production teams. And its true about feedback from studios being…
But once the artwork is upto speed wouldn't they see him as more than a QA/production runner? I currently do QA as a side gig to freelance and it is the only job that gives the flexibility to actually do art on the side. Maybe its because its 3rd party, though not sure what it pays would cover living in LA. I have a…
Good topology is still important for characters and anything with deformation, or if you're going for a custom normals based workflow (like Star Citizen or Alien Isolation). Outsourced work with messy wires is generally frowned upon as well as it makes cleanup a real pita for whoever the asset gets handed off to. But yea a…
Hey guys, I'm a character artist from Asobo Studio and worked on A Plague Tale: Innocence. I'm really glad you are enjoying the game! About your question concerning graphical fidelity, some textures were outsourced and I guess were made with Substance. However most of them were either made in Photoshop or from Megascan.…
hey im not trying to sprinkle hate on anything. But I dont necessarily agree with using Xnormal as a baker. Alot of the pipeline stuff I was taught in the old outsourcing studios showed me ways to COMPLETELY speed up workflow via certain bake settings and exports etc.. I wont go into the details but im more concerned that…
Same. I imagine how I'd use it for 3d printing. Instead of printing multiples of the whole model maybe just print molds (the negative forms) and cast parts to be assembled a la garage kits. Theoretically cheaper workflow when you factor cost of printer filament vs. casting material you can buy in bulk. I feel more…
No, if you're a studio and you hire someone to make artwork for you to sell on to a client, you pay them for it. If it's not good enough or you don't like them, cut the contract short and pay them for what they've done so far. If you don't think they can produce the work to standard, you don't hire them. Especially if…